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Gray's 1st Question(s)
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<blockquote data-quote="Arrowhawk" data-source="post: 5641613" data-attributes="member: 6679551"><p>I'm going to say something that's not going to be popular, but hopefully it will plant a seed. D&D is fun, not because of your <em>build</em>, but because your character serves a useful and necessary purpose. In a PnP game...any DM worth a snot should tailor the campaign utilize the skills of your class. A pure Ranger provides lot of utility and can poentially be much more rewarding than some optimized build.</p><p> </p><p>Grant it, for video games usually they are only about the combat. If your DM is running nothing but hack'n'slash, then by all means muchkin out. But, imo, the <em>build </em>aspect of 3.x came at the price of undermining the concept of having a duty within the party and being the only one who could do it.</p><p> </p><p>Don't misconstrue this post. I'm not down on 3.5. It made the game much easier to DM. I really think the BAB and Saving Throw changes were tremendous. But D&D just killed the benefit of staying with one class...especially that of the Ranger.</p><p> </p><p>For reasons I've never seen explained, the Ranger got royally boned by WotC in 3.5 They really just gutted it. I would recommend that if you like Ranger, use the Pathfinder progression, or work with your DM to provide more bonuses for staying pure.</p><p> </p><p>In addition, I would make one other change....convince your DM that if you stay pure Ranger, you get BOTH combat styles. We do this in our campaign. Especially if you don't use the Pathfinder progression. Two Weapon Fighting is so weak for pure Rangers, there is absolutely no reason not to let Rangers get both feats at every stage. If you multiclass, then you should have to pick one or the other and then that choice is permanent. As people have suggested, it is almost criminal that WotC offered the TWF to Rangers at the expense of Archery.</p><p> </p><p>The reason to play a Ranger is because of the role you want to play, not because it is part of an optimal build.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5641613, member: 6679551"] I'm going to say something that's not going to be popular, but hopefully it will plant a seed. D&D is fun, not because of your [I]build[/I], but because your character serves a useful and necessary purpose. In a PnP game...any DM worth a snot should tailor the campaign utilize the skills of your class. A pure Ranger provides lot of utility and can poentially be much more rewarding than some optimized build. Grant it, for video games usually they are only about the combat. If your DM is running nothing but hack'n'slash, then by all means muchkin out. But, imo, the [I]build [/I]aspect of 3.x came at the price of undermining the concept of having a duty within the party and being the only one who could do it. Don't misconstrue this post. I'm not down on 3.5. It made the game much easier to DM. I really think the BAB and Saving Throw changes were tremendous. But D&D just killed the benefit of staying with one class...especially that of the Ranger. For reasons I've never seen explained, the Ranger got royally boned by WotC in 3.5 They really just gutted it. I would recommend that if you like Ranger, use the Pathfinder progression, or work with your DM to provide more bonuses for staying pure. In addition, I would make one other change....convince your DM that if you stay pure Ranger, you get BOTH combat styles. We do this in our campaign. Especially if you don't use the Pathfinder progression. Two Weapon Fighting is so weak for pure Rangers, there is absolutely no reason not to let Rangers get both feats at every stage. If you multiclass, then you should have to pick one or the other and then that choice is permanent. As people have suggested, it is almost criminal that WotC offered the TWF to Rangers at the expense of Archery. The reason to play a Ranger is because of the role you want to play, not because it is part of an optimal build. [/QUOTE]
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