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Graz’zt’s Long Grasp
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<blockquote data-quote="Tharkon" data-source="post: 5520480" data-attributes="member: 6674292"><p>Handling an animal that is not an Animal Companion is a move-equivalent action, actually, but the animal can act on it's own after being commanded to do something. But I think this equals an Animal Companion (free action) indeed.</p><p></p><p>It's not specifically listed as being a creature, but it has hit points, armor class and a size, it can attack and be attacked, it can grapple and flank and has a specified speed, so I think that we can treat as a creature as well as being part of it's owner.</p><p></p><p>But what if the caster's other hand is holding a weapon or gauntlet and thus unusable for somatic components. Normally every creature has two or more hands so holding a weapon still leaves one hand for the somatic component. Vecna's stats list a dagger as well as spells in the attack block, but it does not list if he needs to sheath the dagger to cast any spells, or if he uses Still Spell on all his spells.</p><p></p><p>A lot of spells become confusing when used by monsters I noticed, specifically undead. Assuming Vecna lost his hand and never regrew it and Vecna is a deity I think I'll assume undead can't regain lost limbs, so I am not sure if the spell is that great after all, there must have been a drawback considering that it's the same spell level as Spectral Hand, yet is able to flank etc. The character I am working on is a Lich as well and although he has a lot in common with Vecna, he isn't intending to permanently lose one of his hands.</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5520480, member: 6674292"] Handling an animal that is not an Animal Companion is a move-equivalent action, actually, but the animal can act on it's own after being commanded to do something. But I think this equals an Animal Companion (free action) indeed. It's not specifically listed as being a creature, but it has hit points, armor class and a size, it can attack and be attacked, it can grapple and flank and has a specified speed, so I think that we can treat as a creature as well as being part of it's owner. But what if the caster's other hand is holding a weapon or gauntlet and thus unusable for somatic components. Normally every creature has two or more hands so holding a weapon still leaves one hand for the somatic component. Vecna's stats list a dagger as well as spells in the attack block, but it does not list if he needs to sheath the dagger to cast any spells, or if he uses Still Spell on all his spells. A lot of spells become confusing when used by monsters I noticed, specifically undead. Assuming Vecna lost his hand and never regrew it and Vecna is a deity I think I'll assume undead can't regain lost limbs, so I am not sure if the spell is that great after all, there must have been a drawback considering that it's the same spell level as Spectral Hand, yet is able to flank etc. The character I am working on is a Lich as well and although he has a lot in common with Vecna, he isn't intending to permanently lose one of his hands. [/QUOTE]
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Graz’zt’s Long Grasp
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