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<blockquote data-quote="DEFCON 1" data-source="post: 9009678" data-attributes="member: 7006"><p>The board game is the board game. New rules to change up how the board game plays makes for a more interesting board game and introduces new strategic options for the board game. New strategic options are supposed to make the board game more interesting.</p><p></p><p>And then <em>on top</em> of the board game get layered a bunch of words and fiction that we use to embelish the rolling of dice and adding and subtracting numbers to make it "feel" like real-life swordfighting combat. But those words never completely align to the way the board game numbers work, there is always a discrepancy here and there between the way the numbers go and what the fiction is we are layering on top to make it replicate "real combat". And if you want/expect a perfect alignment, you shouldn't bother layering fluff on top of the board game at all because that perfect alignment doesn't and can't exist. Real-life swordfighting cannot be replicated using dice. Most especially Dungeons & Dragons dice. <em>The Riddle of Steel</em> is an RPG much, much closer to actual swordfighting and even that has some discrepancies.</p><p></p><p>So enjoy the board game for what it is, and change the words and fluff if you need to if it doesn't work for you in whatever specific instance you are looking at. But just note that your issue is just that-- yours. And it is impossible for the designers to design the game specifically your own sensibilities. Everyone one of us will have a moment where we go "Meh... don't like that". But that's just the way it has to be sometimes.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9009678, member: 7006"] The board game is the board game. New rules to change up how the board game plays makes for a more interesting board game and introduces new strategic options for the board game. New strategic options are supposed to make the board game more interesting. And then [I]on top[/I] of the board game get layered a bunch of words and fiction that we use to embelish the rolling of dice and adding and subtracting numbers to make it "feel" like real-life swordfighting combat. But those words never completely align to the way the board game numbers work, there is always a discrepancy here and there between the way the numbers go and what the fiction is we are layering on top to make it replicate "real combat". And if you want/expect a perfect alignment, you shouldn't bother layering fluff on top of the board game at all because that perfect alignment doesn't and can't exist. Real-life swordfighting cannot be replicated using dice. Most especially Dungeons & Dragons dice. [I]The Riddle of Steel[/I] is an RPG much, much closer to actual swordfighting and even that has some discrepancies. So enjoy the board game for what it is, and change the words and fluff if you need to if it doesn't work for you in whatever specific instance you are looking at. But just note that your issue is just that-- yours. And it is impossible for the designers to design the game specifically your own sensibilities. Everyone one of us will have a moment where we go "Meh... don't like that". But that's just the way it has to be sometimes. [/QUOTE]
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