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Grease and nat-ones
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<blockquote data-quote="Tatsukun" data-source="post: 1734760" data-attributes="member: 15511"><p>Well, keep in mind that the "20 is a sucess and 1 is a failure" rule does not apply to skills, only attacks and saves. </p><p></p><p>Personally, I like it, because it means that the game will still have a littel drama out at the edges of probability. There is no such thing as an automatic hit or an automatic save. There is always a chance for your first level rogue to hit the golem and there is a chance the golem will miss said rogue. </p><p></p><p>WIthout this rule, the game can get a lot more automatic. I can immagine a fighter's player just telling you how many of the goblins he kills, because he can't miss and his damage min is more than the HP they have. That doesn't have as much drama to me. </p><p></p><p>But, that said, it's your game. If you want to make a 13 an automatic hit, go ahead. YOu might not get too many players, but that's a different question...</p><p></p><p> -Tatsu</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 1734760, member: 15511"] Well, keep in mind that the "20 is a sucess and 1 is a failure" rule does not apply to skills, only attacks and saves. Personally, I like it, because it means that the game will still have a littel drama out at the edges of probability. There is no such thing as an automatic hit or an automatic save. There is always a chance for your first level rogue to hit the golem and there is a chance the golem will miss said rogue. WIthout this rule, the game can get a lot more automatic. I can immagine a fighter's player just telling you how many of the goblins he kills, because he can't miss and his damage min is more than the HP they have. That doesn't have as much drama to me. But, that said, it's your game. If you want to make a 13 an automatic hit, go ahead. YOu might not get too many players, but that's a different question... -Tatsu [/QUOTE]
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