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Grease and nat-ones
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<blockquote data-quote="Fieari" data-source="post: 1736223" data-attributes="member: 16221"><p>My group has, from day one, house ruled away Nat 20s/Nat 1s being automatic success/failure. We've had no problems with this system, because the GM at the time (we rotate) always makes certain that the challenge is appropriate to the characters. If the armor is too large to be hit physically, at all, then obviously some other solution is required. We might swing at it for a while in order to figure this out, but that's how things go.</p><p></p><p>An interesting effect that this will provide, and one of the main reasons that my group LOVES this house rule, is that dexterity suddenly becomes an important stat. If you compare two fighters, one who is focusing everything on DEX and one focusing everything on STR, the strength fighter won't even be able to HIT the dex fighter. This well matches the cinematic feel of the little spry guy running circles around the big hulking brute and winning. If the STR fighter actually managed to hit the little guy, it's more or less be a 1-hit KO... but that doesn't matter, since the hit will never land.</p><p></p><p>That doesn't make STR fighters obsolete either, since there will still be plenty of AC ranges he CAN hit, and then there are ways to magically augment the attack bonus, and when they do get to hit things, they get to hit them plenty hard.</p><p></p><p>Power attack is nerfed too by this method, and APAATT (All Power Attack, All The Time) is no longer even statistically viable as it used to be.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1736223, member: 16221"] My group has, from day one, house ruled away Nat 20s/Nat 1s being automatic success/failure. We've had no problems with this system, because the GM at the time (we rotate) always makes certain that the challenge is appropriate to the characters. If the armor is too large to be hit physically, at all, then obviously some other solution is required. We might swing at it for a while in order to figure this out, but that's how things go. An interesting effect that this will provide, and one of the main reasons that my group LOVES this house rule, is that dexterity suddenly becomes an important stat. If you compare two fighters, one who is focusing everything on DEX and one focusing everything on STR, the strength fighter won't even be able to HIT the dex fighter. This well matches the cinematic feel of the little spry guy running circles around the big hulking brute and winning. If the STR fighter actually managed to hit the little guy, it's more or less be a 1-hit KO... but that doesn't matter, since the hit will never land. That doesn't make STR fighters obsolete either, since there will still be plenty of AC ranges he CAN hit, and then there are ways to magically augment the attack bonus, and when they do get to hit things, they get to hit them plenty hard. Power attack is nerfed too by this method, and APAATT (All Power Attack, All The Time) is no longer even statistically viable as it used to be. [/QUOTE]
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