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*Pathfinder & Starfinder
Grease spell confusion
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<blockquote data-quote="LokiDR" data-source="post: 989331" data-attributes="member: 6239"><p>If the rules do not prevent you from doing it, you can try it. Casting web to break your fall or using it as a defence against ranged attacks. I can not find any place where an action is not disallowed by a spell that I would change. Do you have any other examples?</p><p></p><p></p><p>You know there is an item that works just like that. It keeps your feet coated in grease and increases your movement.</p><p></p><p>That said, the concept is "sliding for more movement". The players don't get to pick the rules the DM uses to cover this situation. The DM might say "cool. Balance DC 20 and you get 10' move movement per round from sliding". The concept is fine. The problem was implementation. The concept is not disallowed by the spell, so the player can try it. That doesn't the player will like how things turn out. That is where balance comes in.</p><p></p><p></p><p>So, what is different? The spell doesn't say it does that. It seems like you are just making an arbitrary decision, which doesn't help anyone.</p><p></p><p></p><p>All forms of "grease" are fundamentally flamable. They are fat and oil. Both burn quite hot.</p><p></p><p></p><p>5d6 all at once is not out of par for a 1st level spell. That is the same average damage as a magic missle at 9th level.</p><p></p><p>Now, take a look at what has to happen for the character to take all 5d6: 5 failed saves, at least 2 actions of the PCs, and no action on the part of the target. That is assuming they don't just crawl out (a lower reflex save). Fire resist 5 or better makes the "trap" worthless. Flight likewise makes it an empty threat. They could be pulled out by an ally. Far from powerful.</p><p></p><p></p><p>No save vs 5 saves. That is assuming you don't rules the grease is burned up sooner. Grease's utility is more useful than this avoidable damage. The damage is just a nice way to expand this versitile spell.</p><p></p><p>Another ruling a DM could apply is that the grease can only be lit by extreem heat: 20 points of fire damage. No tindertwig.</p><p></p><p></p><p>I am not calling grease the same as magic missle. I am only showing they are on par, still both 1st level spells.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 989331, member: 6239"] If the rules do not prevent you from doing it, you can try it. Casting web to break your fall or using it as a defence against ranged attacks. I can not find any place where an action is not disallowed by a spell that I would change. Do you have any other examples? You know there is an item that works just like that. It keeps your feet coated in grease and increases your movement. That said, the concept is "sliding for more movement". The players don't get to pick the rules the DM uses to cover this situation. The DM might say "cool. Balance DC 20 and you get 10' move movement per round from sliding". The concept is fine. The problem was implementation. The concept is not disallowed by the spell, so the player can try it. That doesn't the player will like how things turn out. That is where balance comes in. So, what is different? The spell doesn't say it does that. It seems like you are just making an arbitrary decision, which doesn't help anyone. All forms of "grease" are fundamentally flamable. They are fat and oil. Both burn quite hot. 5d6 all at once is not out of par for a 1st level spell. That is the same average damage as a magic missle at 9th level. Now, take a look at what has to happen for the character to take all 5d6: 5 failed saves, at least 2 actions of the PCs, and no action on the part of the target. That is assuming they don't just crawl out (a lower reflex save). Fire resist 5 or better makes the "trap" worthless. Flight likewise makes it an empty threat. They could be pulled out by an ally. Far from powerful. No save vs 5 saves. That is assuming you don't rules the grease is burned up sooner. Grease's utility is more useful than this avoidable damage. The damage is just a nice way to expand this versitile spell. Another ruling a DM could apply is that the grease can only be lit by extreem heat: 20 points of fire damage. No tindertwig. I am not calling grease the same as magic missle. I am only showing they are on par, still both 1st level spells. [/QUOTE]
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Grease spell confusion
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