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Grease spell confusion
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<blockquote data-quote="Camarath" data-source="post: 994466" data-attributes="member: 11987"><p>Magical paper could be inflammable or even an approximation of paper with no real chemical structure. You can not just make these assumptions.</p><p></p><p></p><p></p><p>Why shouldn't a fantasy setting have silicone grease? It is a real substance and everyone is always talking about realism. Magic is not possible in the real world so I find it odd to demand that its effects function according to real world physics (or at least peoples perceptions of real world physics).</p><p></p><p> </p><p></p><p>This is not true. "Burning" is an exothermic oxidation reaction and many oxidation reactions are endothermic. Also Helium cannot be made to chemically combine with oxygen by the aplication of heat and pressure.</p><p></p><p></p><p></p><p>It is a legal definition of the word flammable (with a double m so it is a real word) and serves as a resonables guide for if a substance can be ignited quickly.</p><p></p><p></p><p></p><p>I am saying that you are making assumptions that are not backed by either in game mechanics or real world physics. Yes grease will burn but most will only ignite at temperatures greater than a normal party of adventures could mundanely apply especially in a short period of time (2 minutes at level 20). You also can not assume the nature of substances and effects created by spells beyond what the spells and supporting rules specify.</p><p></p><p></p><p></p><p>It is a house rule. I have no problem with it as a house rules. But, I find it distasteful that it should be presented as normal (non-house ruled) game mechanic since it is based on supposition.</p><p></p><p></p><p></p><p>A torch will also not be able to light most greases. Larger or higher temperature fire might be able to quickly ignite grease. But with small low temperature fires, such as a torch, most greases would be very hard to ignite.</p><p></p><p></p><p></p><p>It adds new functions to the spell so should be a house rule. It is also is a very large simplification of "realism". I agree that it could be a good addition to the spell and the game but I don't think the rules as written cover it.</p></blockquote><p></p>
[QUOTE="Camarath, post: 994466, member: 11987"] Magical paper could be inflammable or even an approximation of paper with no real chemical structure. You can not just make these assumptions. Why shouldn't a fantasy setting have silicone grease? It is a real substance and everyone is always talking about realism. Magic is not possible in the real world so I find it odd to demand that its effects function according to real world physics (or at least peoples perceptions of real world physics). This is not true. "Burning" is an exothermic oxidation reaction and many oxidation reactions are endothermic. Also Helium cannot be made to chemically combine with oxygen by the aplication of heat and pressure. It is a legal definition of the word flammable (with a double m so it is a real word) and serves as a resonables guide for if a substance can be ignited quickly. I am saying that you are making assumptions that are not backed by either in game mechanics or real world physics. Yes grease will burn but most will only ignite at temperatures greater than a normal party of adventures could mundanely apply especially in a short period of time (2 minutes at level 20). You also can not assume the nature of substances and effects created by spells beyond what the spells and supporting rules specify. It is a house rule. I have no problem with it as a house rules. But, I find it distasteful that it should be presented as normal (non-house ruled) game mechanic since it is based on supposition. A torch will also not be able to light most greases. Larger or higher temperature fire might be able to quickly ignite grease. But with small low temperature fires, such as a torch, most greases would be very hard to ignite. It adds new functions to the spell so should be a house rule. It is also is a very large simplification of "realism". I agree that it could be a good addition to the spell and the game but I don't think the rules as written cover it. [/QUOTE]
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