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Grease spell = grease fire?
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<blockquote data-quote="Hellefire" data-source="post: 3117482" data-attributes="member: 28129"><p>I have to agree with Cedric on this one. I've only been playing 3.x for a couple months now, and I'm still learning a ton every day. There are certainly benefits to a well-structured/defined system. I think it's particularly useful for putting everyone on the same footing (for world-wide games, for example). And the system can obviously be used cross-genre, which can be a great benefit for variety while still remaining in the familiar.</p><p></p><p>However.</p><p></p><p>Most of the 27 years I've been gaming has been with my own mixture of 1st and 2nd edition. I also found those systems less specified and thus more open to experimentation and creativity. Yes, there were issues with interpretation and bias. But it seemed more open, less....sterile. I guess I found the old systems more analog and fluid and the new system more digital and compartmentalized.</p><p></p><p>Of course, any game can be centered more around rules and rolls or more around roles, and I enjoy both. I found the old system more free-form (I also find some other games, such as Vampire and Saga to be more about the unfolding story and less about the PC_01), and I find the new system to be more about the system itself than about the tale of adventure and woe.</p><p></p><p>Now, admittedly I had decades to internalize my views on the old system. It became a world I could visualize in my head and not conciously hang on the rules, because they were so ingrained. I am still stumbling around with the 3.x system learning it - and I am trying to learn it well to give the system a fair chance - so that system may seem more mechanical to me at the moment due to necessity, and that may change in the future. I have seen some improvements and things I like, but I still largely miss the familiarity, easily suspended disbelief and 'living' world of my previous system. The new system is probably better for globalization, but so far it lacks some of the flavor I like in the old systems.</p><p></p><p>My rambling .02</p><p></p><p>Aaron</p><p></p><p>p.s. grease is one of my favorite spells of all time - but I've never considered it flammable.</p></blockquote><p></p>
[QUOTE="Hellefire, post: 3117482, member: 28129"] I have to agree with Cedric on this one. I've only been playing 3.x for a couple months now, and I'm still learning a ton every day. There are certainly benefits to a well-structured/defined system. I think it's particularly useful for putting everyone on the same footing (for world-wide games, for example). And the system can obviously be used cross-genre, which can be a great benefit for variety while still remaining in the familiar. However. Most of the 27 years I've been gaming has been with my own mixture of 1st and 2nd edition. I also found those systems less specified and thus more open to experimentation and creativity. Yes, there were issues with interpretation and bias. But it seemed more open, less....sterile. I guess I found the old systems more analog and fluid and the new system more digital and compartmentalized. Of course, any game can be centered more around rules and rolls or more around roles, and I enjoy both. I found the old system more free-form (I also find some other games, such as Vampire and Saga to be more about the unfolding story and less about the PC_01), and I find the new system to be more about the system itself than about the tale of adventure and woe. Now, admittedly I had decades to internalize my views on the old system. It became a world I could visualize in my head and not conciously hang on the rules, because they were so ingrained. I am still stumbling around with the 3.x system learning it - and I am trying to learn it well to give the system a fair chance - so that system may seem more mechanical to me at the moment due to necessity, and that may change in the future. I have seen some improvements and things I like, but I still largely miss the familiarity, easily suspended disbelief and 'living' world of my previous system. The new system is probably better for globalization, but so far it lacks some of the flavor I like in the old systems. My rambling .02 Aaron p.s. grease is one of my favorite spells of all time - but I've never considered it flammable. [/QUOTE]
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Grease spell = grease fire?
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