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Great adventure ideas (you've yet to see published)?
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<blockquote data-quote="Morlock" data-source="post: 6321644" data-attributes="member: 6776981"><p>Continuing from the theme of my Evil Campaigns thread...</p><p></p><p>I was combing some threads here and on rpg.net for adventures that suited a campaign idea I had, when I saw this:</p><p></p><p></p><p></p><p>I just thought that was a great idea; take the premise of EttBP and expand it so it gets more of the attention it deserves; S3 as more of a megadungeon, with even more weird creatures pulled from Gamma World, Mutant Future, etc. Could really go crazy with it and make it into a full-fledged megadungeon, to the point of making one's setting into a mashup of D&D and Gamma World/Mutant Future. Say, a generation ship intended to carry an entire ecosystem through space to colonize a new world. The players unwittingly open a big can of whupass on their world, because now the aliens are out of cryo-stasis and want to colonize their newfound planet, Chtorran-style.</p><p></p><p>Ooh, and maybe some kind of warp gate on the ship; if the players manage to get it working, they could travel to the aliens' home planet. Maybe it's even in the same star system as the campaign world. Maybe the aliens' planet has been devastated by whatever it was that sent them out looking for a new home in the first place, and is now filled with ominous ruins, horrible monsters, and alien artifacts...</p><p></p><p>Not that this would be hard to homebrew, but I think it would make an excellent product, too.</p></blockquote><p></p>
[QUOTE="Morlock, post: 6321644, member: 6776981"] Continuing from the theme of my Evil Campaigns thread... I was combing some threads here and on rpg.net for adventures that suited a campaign idea I had, when I saw this: I just thought that was a great idea; take the premise of EttBP and expand it so it gets more of the attention it deserves; S3 as more of a megadungeon, with even more weird creatures pulled from Gamma World, Mutant Future, etc. Could really go crazy with it and make it into a full-fledged megadungeon, to the point of making one's setting into a mashup of D&D and Gamma World/Mutant Future. Say, a generation ship intended to carry an entire ecosystem through space to colonize a new world. The players unwittingly open a big can of whupass on their world, because now the aliens are out of cryo-stasis and want to colonize their newfound planet, Chtorran-style. Ooh, and maybe some kind of warp gate on the ship; if the players manage to get it working, they could travel to the aliens' home planet. Maybe it's even in the same star system as the campaign world. Maybe the aliens' planet has been devastated by whatever it was that sent them out looking for a new home in the first place, and is now filled with ominous ruins, horrible monsters, and alien artifacts... Not that this would be hard to homebrew, but I think it would make an excellent product, too. [/QUOTE]
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