Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Great Adventures: Concept and Execution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 5013018" data-attributes="member: 3586"><p>I'm quite fond of published adventures, if not least because the amount of time I have to write my own has diminished over the years, and - to be brutally frank -it rarely comes off for me. Yes, I've run great games, but they can be very up and down.</p><p></p><p>However, as I revisit some of the classic adventures of my youth, some of them aren't quite as classic as I thought they were. Applying current standards to old adventures might not be fair, but, as I'm quite likely to convert an older adventure to a newer system - I did a lot of that during the 3e era - I do have to consider whether the adventure still holds up today and will entertain my players.</p><p></p><p>It has occurred to me that there are adventures that are striking for their concept, although the actual execution is lacking; likewise, there are those adventures that are dull but have excellent execution. And then there are those that have both - rare though they may be.</p><p></p><p>Of course, not everyone agrees on what is a good concept or good execution.</p><p></p><p>Here a few adventures and my take on them.</p><p></p><p><strong>D3: Vault of the Drow:</strong> Great Concept; Poor Execution</p><p>A race of underground evil elves serving a demoness? Brilliant! Unfortunately, when it comes to the actual vault, there's not really that much there for the DM. A list of noble houses and the soldiers employed by each one? Are the PCs going to kill each group in turn?</p><p></p><p>Astonishingly, the Eilservs faction - who precipitated the entire mess with the giants - get a mere column of information.</p><p></p><p>This is one of those adventures that a DM with a lot of ingenuity and creativity can make into something great, but this needs a lot of work.</p><p></p><p><strong>I3: Pharaoh:</strong> Great Concept, great execution.</p><p>It's my favourite adventure of all time. Pharaoh has it all - good set-up, encounters (and a wide variety of them all) and overall arc.</p><p></p><p><strong>H1: Keep on the Shadowfell:</strong> Good concept, problematic execution.</p><p>The first half of Keep is as good as any adventure I've seen - then it gets to the lower level of the Keep and it turns into a slog. It isn't helped by the village encounters drying up, but the BBEG is rather boring when you get down to it... and there's not enough good leadup to really bring home his threat.</p><p></p><p>I'll let you give some examples - more from me tomorrow!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5013018, member: 3586"] I'm quite fond of published adventures, if not least because the amount of time I have to write my own has diminished over the years, and - to be brutally frank -it rarely comes off for me. Yes, I've run great games, but they can be very up and down. However, as I revisit some of the classic adventures of my youth, some of them aren't quite as classic as I thought they were. Applying current standards to old adventures might not be fair, but, as I'm quite likely to convert an older adventure to a newer system - I did a lot of that during the 3e era - I do have to consider whether the adventure still holds up today and will entertain my players. It has occurred to me that there are adventures that are striking for their concept, although the actual execution is lacking; likewise, there are those adventures that are dull but have excellent execution. And then there are those that have both - rare though they may be. Of course, not everyone agrees on what is a good concept or good execution. Here a few adventures and my take on them. [b]D3: Vault of the Drow:[/b] Great Concept; Poor Execution A race of underground evil elves serving a demoness? Brilliant! Unfortunately, when it comes to the actual vault, there's not really that much there for the DM. A list of noble houses and the soldiers employed by each one? Are the PCs going to kill each group in turn? Astonishingly, the Eilservs faction - who precipitated the entire mess with the giants - get a mere column of information. This is one of those adventures that a DM with a lot of ingenuity and creativity can make into something great, but this needs a lot of work. [b]I3: Pharaoh:[/b] Great Concept, great execution. It's my favourite adventure of all time. Pharaoh has it all - good set-up, encounters (and a wide variety of them all) and overall arc. [b]H1: Keep on the Shadowfell:[/b] Good concept, problematic execution. The first half of Keep is as good as any adventure I've seen - then it gets to the lower level of the Keep and it turns into a slog. It isn't helped by the village encounters drying up, but the BBEG is rather boring when you get down to it... and there's not enough good leadup to really bring home his threat. I'll let you give some examples - more from me tomorrow! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Great Adventures: Concept and Execution
Top