Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Great Adventures: Concept and Execution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prism" data-source="post: 5022652" data-attributes="member: 9501"><p>For me its the sheer amount of adventures from previous editions that allows us choice. I had great fun playing and running many modules from these editions but there were plenty more that we didn't bother with. </p><p></p><p>Tomb of horrors I would say has an ok concept but great execution for what it does best - a tournament style module</p><p></p><p>Veiled Society has a great concept but slightly lacking excecution - even the DM has to work hard to understand what is supposed to happen</p><p></p><p>Ravenloft - great concept and execution. An awesome example of great module design</p><p></p><p>Red Hand of Doom - again great concept and a very well designed mini campaign</p><p></p><p>The first three 4e adventures (before we gave up on the modules). The problem for me is very poor concept. There is little to nothing original in the story. In fact I barely remember much of a story. The execution is ok. Good in parts and silly in others.</p><p></p><p>For me it took 3e about 2 years before some decent Wotc adventures began to appear. I'm not to worried yet but hopefully at some point a 4e module with a good and interesting concept will come out. There's no reason it can't be done. Red Hand would play wonderfully in 4e I'm sure. The 4e classic adventure just hasn't happened yet. Some dungeon modules have looked good though</p><p></p><p>Having said all that, the ability for 4e to deal with quick conversions from older systems is great</p></blockquote><p></p>
[QUOTE="Prism, post: 5022652, member: 9501"] For me its the sheer amount of adventures from previous editions that allows us choice. I had great fun playing and running many modules from these editions but there were plenty more that we didn't bother with. Tomb of horrors I would say has an ok concept but great execution for what it does best - a tournament style module Veiled Society has a great concept but slightly lacking excecution - even the DM has to work hard to understand what is supposed to happen Ravenloft - great concept and execution. An awesome example of great module design Red Hand of Doom - again great concept and a very well designed mini campaign The first three 4e adventures (before we gave up on the modules). The problem for me is very poor concept. There is little to nothing original in the story. In fact I barely remember much of a story. The execution is ok. Good in parts and silly in others. For me it took 3e about 2 years before some decent Wotc adventures began to appear. I'm not to worried yet but hopefully at some point a 4e module with a good and interesting concept will come out. There's no reason it can't be done. Red Hand would play wonderfully in 4e I'm sure. The 4e classic adventure just hasn't happened yet. Some dungeon modules have looked good though Having said all that, the ability for 4e to deal with quick conversions from older systems is great [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Great Adventures: Concept and Execution
Top