Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Great Adventures: Concept and Execution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TerraDave" data-source="post: 5025570" data-attributes="member: 22260"><p>I am glad I inadvertantly bumped this. </p><p></p><p><strong>B1: In Search of the Unkown:</strong> <u>Good concept and interesting execution: </u> A classic OD&D dungeon loaded with everything, but the actual monsters and treasure, which the DM was free to place. I didn't "get" B1 for a long time, but now see at as a model whose time may have come again. </p><p></p><p><strong>S4 Lost Caverns of Tsojcanth:</strong> <u>Good Concept:</u> keep on the borderlands, turned up to 11. You have a series of wierd caverns, strange monsters, a big wilderness area, and a little backstory. <u>Great Execution:</u> Loads of new monsters and items, including some like the Behir and the Demonicon of Igwiz that would approach iconoic status, some pretty out there encounters, and a great boss fight long before people used that term. </p><p></p><p><strong>WG4, lost Temple of Tharizdun: </strong><u>Nearly great concept:</u> the lost temple of the bound dark god, before it was a total cliche, guarded by an army of monstrous humanoids that actually act like a an army of monstrous humanoids. <u>Good, but not perfect, execution:</u> Great, great stuff in the hidden temple, good notes on how to run the mountain giant and his crew, allowing you to throw some surprises at the party, and some obvious filler partially redeemed by coming from the fiend folio.</p><p></p><p><strong>I6 Ravenloft: </strong>as noted, <u>great concept and excution</u>. It opened the door to many bad things afterwords, which really makes it the pinnacle. </p><p></p><p>Fiery Dragon's <strong>NeMoren's Vault:</strong> <u>Good Concept:</u> Take our best old school dungeon, and use it in 3E. <u>Great Execution:</u> the individual encounters and non-combat features, and the way the back story is reveiled, make this almost perfect.</p><p></p><p><strong>Return to the Temple of Elemental Evil:</strong> <u>Pretty good concept:</u> take a huge icononic supermodule from 1E, update it to 3E, and maybe make it a little better. <u>Erratic execution: </u>the decision to work in Tharizdun, and work around the more convuleted bits of T1-4, great. The moathouse and nulb, great to good. Invidiual encounters, sometimes great. As a whole, a giant slog that never ends. Of course, this goes back to the concept...if they had just trimmed it back, to maybe covering 6 or 7 levels instead of 10, would have made it a truly great adventure.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5025570, member: 22260"] I am glad I inadvertantly bumped this. [B]B1: In Search of the Unkown:[/B] [U]Good concept and interesting execution: [/U] A classic OD&D dungeon loaded with everything, but the actual monsters and treasure, which the DM was free to place. I didn't "get" B1 for a long time, but now see at as a model whose time may have come again. [B]S4 Lost Caverns of Tsojcanth:[/B] [U]Good Concept:[/U] keep on the borderlands, turned up to 11. You have a series of wierd caverns, strange monsters, a big wilderness area, and a little backstory. [U]Great Execution:[/U] Loads of new monsters and items, including some like the Behir and the Demonicon of Igwiz that would approach iconoic status, some pretty out there encounters, and a great boss fight long before people used that term. [B]WG4, lost Temple of Tharizdun: [/B][U]Nearly great concept:[/U] the lost temple of the bound dark god, before it was a total cliche, guarded by an army of monstrous humanoids that actually act like a an army of monstrous humanoids. [U]Good, but not perfect, execution:[/U] Great, great stuff in the hidden temple, good notes on how to run the mountain giant and his crew, allowing you to throw some surprises at the party, and some obvious filler partially redeemed by coming from the fiend folio. [B]I6 Ravenloft: [/B]as noted, [U]great concept and excution[/U]. It opened the door to many bad things afterwords, which really makes it the pinnacle. Fiery Dragon's [B]NeMoren's Vault:[/B] [U]Good Concept:[/U] Take our best old school dungeon, and use it in 3E. [U]Great Execution:[/U] the individual encounters and non-combat features, and the way the back story is reveiled, make this almost perfect. [B]Return to the Temple of Elemental Evil:[/B] [U]Pretty good concept:[/U] take a huge icononic supermodule from 1E, update it to 3E, and maybe make it a little better. [U]Erratic execution: [/U]the decision to work in Tharizdun, and work around the more convuleted bits of T1-4, great. The moathouse and nulb, great to good. Invidiual encounters, sometimes great. As a whole, a giant slog that never ends. Of course, this goes back to the concept...if they had just trimmed it back, to maybe covering 6 or 7 levels instead of 10, would have made it a truly great adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Great Adventures: Concept and Execution
Top