Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Great and not so great setting specific sourebooks/modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 8089280" data-attributes="member: 52734"><p><strong>Great</strong></p><p>Aurora's Whole Realms Guide - feels like looking at a Sears & Roebuck catalog for FR, lots of nice little worldbuilding tidbits (though the Whole Realms "company" itself is silly)</p><p></p><p>Elminster's Ecologies - lots of in-depth detail on monsters to make them living, breathing creatures that is inspiring in making you want to incorporate them.</p><p></p><p>B4 - Lost City - very evocative and different from your typical dungeon crawl. Could be used as an entire campaign unto itself. All Hail Zargon!</p><p></p><p>Forgotten Realms Campaign Set (Grey box) - A nice, in-depth tour of the Realms that is a goldmine for worldbuilding.</p><p></p><p>World of Greyhawk Set ('83) - A wonderful campaign set that isn't heavy on details, letting you flesh it out as you choose with several interesting world building opportunities.</p><p></p><p>S2 - White Plume Mountain - A good mix of combat, tricks and traps. Though it's got powerful prizes, Stormbringer - I mean, er, Black Razor is always fun.</p><p></p><p><strong>Bad</strong></p><p>B8 - Journey to the Rock. A confused mess of a module, though not as bad as Forest Oracle. Three railroad paths to choose from and the plot is exceptionally weak.</p><p></p><p>Roots of Evil - Unfortunately, a lot of 2E adventures were railroads, and most of the Ravenloft adventures <em>started</em> you out by killing everyone in the party. This one is probably the most egragrious*, and though it gets better after the opening, it's still a railroad and (bad) rehash of elements of the original Ravenloft I6.</p><p></p><p>The Horde/Maztica/Kara-Tur - While I like campaign worlds set in other cultures, these made the mistake of trying to hew too closely to historical counterparts and the text for these sets is just drab and boring. If the fantastic elements of these cultures - and more engaging writing - had been used, they wouldn't have fallen here. Contrast this to Al-Qadim, which I think was done better as it embraced the sword & sandal genre instead of trying to be a dry copy of Arabia.</p><p></p><p>* Though in truth, <em>Vecna Lives</em> probably has the title for doing this, though it's use is probably the most original and actually works because they aren't your own characters...</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8089280, member: 52734"] [b]Great[/b] Aurora's Whole Realms Guide - feels like looking at a Sears & Roebuck catalog for FR, lots of nice little worldbuilding tidbits (though the Whole Realms "company" itself is silly) Elminster's Ecologies - lots of in-depth detail on monsters to make them living, breathing creatures that is inspiring in making you want to incorporate them. B4 - Lost City - very evocative and different from your typical dungeon crawl. Could be used as an entire campaign unto itself. All Hail Zargon! Forgotten Realms Campaign Set (Grey box) - A nice, in-depth tour of the Realms that is a goldmine for worldbuilding. World of Greyhawk Set ('83) - A wonderful campaign set that isn't heavy on details, letting you flesh it out as you choose with several interesting world building opportunities. S2 - White Plume Mountain - A good mix of combat, tricks and traps. Though it's got powerful prizes, Stormbringer - I mean, er, Black Razor is always fun. [b]Bad[/b] B8 - Journey to the Rock. A confused mess of a module, though not as bad as Forest Oracle. Three railroad paths to choose from and the plot is exceptionally weak. Roots of Evil - Unfortunately, a lot of 2E adventures were railroads, and most of the Ravenloft adventures [I]started[/I] you out by killing everyone in the party. This one is probably the most egragrious*, and though it gets better after the opening, it's still a railroad and (bad) rehash of elements of the original Ravenloft I6. The Horde/Maztica/Kara-Tur - While I like campaign worlds set in other cultures, these made the mistake of trying to hew too closely to historical counterparts and the text for these sets is just drab and boring. If the fantastic elements of these cultures - and more engaging writing - had been used, they wouldn't have fallen here. Contrast this to Al-Qadim, which I think was done better as it embraced the sword & sandal genre instead of trying to be a dry copy of Arabia. * Though in truth, [i]Vecna Lives[/i] probably has the title for doing this, though it's use is probably the most original and actually works because they aren't your own characters... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Great and not so great setting specific sourebooks/modules
Top