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Great and not so great setting specific sourebooks/modules
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<blockquote data-quote="The Glen" data-source="post: 8090878" data-attributes="member: 6800327"><p>Best books? In no order:</p><p></p><p>Night's Dark Terror. One of the best written modules for any rpg, not just D&D. Linear but not a railroad, starts of with an ambush, then a siege, a treasure hunt, a chase with slavers to a lost valley and two civilizations trapped in an eternal war. All by level 4.</p><p></p><p>Aurora's. Lot of love for this one already, but I have to concur. Just a fantastic supplement that immerses you in the setting.</p><p></p><p>Domains of Dread. Wonderful world book for Ravenloft, draws you in and won't let you leave.</p><p></p><p>3rd edition Realms guide. If there is a better all encompassing world book for D&D, I can't think of one.</p><p></p><p>Legacy of Blood. In a series dominated by the already excellent Test of the Warlords, this one breaks from the mold by having you save a failing domain while trying to find whose is sabotaging you.</p><p></p><p>Temple of the Frog. A spoiler cover is a bummer, but the module is filled twists and turns along with new levels of horror.</p><p></p><p>Bestiary of Giants and Dragons. Numerous adventures from 1st to 36th featuring numerous encounters with the titular creatures. Even if the last one is lacking, where else do you get to pull the tooth from a dragon Immortal?</p><p></p><p>Veiled Society. In a series filled with entry level dungeon crawls this one is a murder mystery amd an urban adventure as well. Just cover up the cover because both sides give away the killer.</p><p></p><p>And the bad:</p><p></p><p>Endless Stair. This one seems to be incomplete. Lack of monsters, lots of walking and pages of exposition with no real plot except a macguffin hunt for a borderline useless artifact.</p><p></p><p>Gargoyle. Just a silly module. A bunch of kids protecting a gargoyle with detachable wings.</p><p></p><p>Tomb of Horrors. Overhyped meat grinder that forgot to make it fun.</p><p></p><p>Castle Greyhawk. A big middle finger to Gary that turns his dream module into a looney tunes episode.</p><p></p><p>Atruaghin Clans. The author was given an impossible deadline for the last of the otherwise excellent gazetteer series and it shows. Obviously padded with huge margins, insane amount of art, noticeable increased font size and no editing at all.</p></blockquote><p></p>
[QUOTE="The Glen, post: 8090878, member: 6800327"] Best books? In no order: Night's Dark Terror. One of the best written modules for any rpg, not just D&D. Linear but not a railroad, starts of with an ambush, then a siege, a treasure hunt, a chase with slavers to a lost valley and two civilizations trapped in an eternal war. All by level 4. Aurora's. Lot of love for this one already, but I have to concur. Just a fantastic supplement that immerses you in the setting. Domains of Dread. Wonderful world book for Ravenloft, draws you in and won't let you leave. 3rd edition Realms guide. If there is a better all encompassing world book for D&D, I can't think of one. Legacy of Blood. In a series dominated by the already excellent Test of the Warlords, this one breaks from the mold by having you save a failing domain while trying to find whose is sabotaging you. Temple of the Frog. A spoiler cover is a bummer, but the module is filled twists and turns along with new levels of horror. Bestiary of Giants and Dragons. Numerous adventures from 1st to 36th featuring numerous encounters with the titular creatures. Even if the last one is lacking, where else do you get to pull the tooth from a dragon Immortal? Veiled Society. In a series filled with entry level dungeon crawls this one is a murder mystery amd an urban adventure as well. Just cover up the cover because both sides give away the killer. And the bad: Endless Stair. This one seems to be incomplete. Lack of monsters, lots of walking and pages of exposition with no real plot except a macguffin hunt for a borderline useless artifact. Gargoyle. Just a silly module. A bunch of kids protecting a gargoyle with detachable wings. Tomb of Horrors. Overhyped meat grinder that forgot to make it fun. Castle Greyhawk. A big middle finger to Gary that turns his dream module into a looney tunes episode. Atruaghin Clans. The author was given an impossible deadline for the last of the otherwise excellent gazetteer series and it shows. Obviously padded with huge margins, insane amount of art, noticeable increased font size and no editing at all. [/QUOTE]
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