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Great and not so great setting specific sourebooks/modules
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<blockquote data-quote="Voadam" data-source="post: 8091462" data-attributes="member: 2209"><p>I felt <a href="https://www.drivethrurpg.com/product/25724/Rokugan?affiliate_id=17596" target="_blank">3e Rokugan</a> was a well done D&D fantasy samurai setting. Legends of the Five Rings has a long history starting with a collectible card game and several editions of a roll and keep RPG system with metaplot running throughout. The setting got adapted as the official setting for 3e Oriental Adventures and developed in its own book. Reading the setting book on its own without a lot of knowledge of the rest of it still gave me a great sense of the setting and engaged me with its themes and factions. The various clans are distinct and interesting with easy to grasp identities and well developed politics. The focus on samurai, split into swordsman, courtier, and spellcasting classes, was distinct and gave a sense of Rokugan as its own thing without many of the normal D&Disms of elves and druids. It also is not trying to cover every asian thing, so it is not applying samurai stuff to fantasy D&D China the way Kara Tur did. I also like the big supernatural Evil behind the Great Wall theme, even though I do not really care for taint mechanics in general.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8091462, member: 2209"] I felt [URL='https://www.drivethrurpg.com/product/25724/Rokugan?affiliate_id=17596']3e Rokugan[/URL] was a well done D&D fantasy samurai setting. Legends of the Five Rings has a long history starting with a collectible card game and several editions of a roll and keep RPG system with metaplot running throughout. The setting got adapted as the official setting for 3e Oriental Adventures and developed in its own book. Reading the setting book on its own without a lot of knowledge of the rest of it still gave me a great sense of the setting and engaged me with its themes and factions. The various clans are distinct and interesting with easy to grasp identities and well developed politics. The focus on samurai, split into swordsman, courtier, and spellcasting classes, was distinct and gave a sense of Rokugan as its own thing without many of the normal D&Disms of elves and druids. It also is not trying to cover every asian thing, so it is not applying samurai stuff to fantasy D&D China the way Kara Tur did. I also like the big supernatural Evil behind the Great Wall theme, even though I do not really care for taint mechanics in general. [/QUOTE]
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