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Great class combos?
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<blockquote data-quote="Squire James" data-source="post: 110607" data-attributes="member: 548"><p>RP-wise, literally ANY class combo can make a good character. So all I'm discussing is power-gaming issues.</p><p></p><p>If you want to be a cleric, druid, sorcerer, or wizard of great power, you absolutely, positively MUST NOT multiclass, except for prestige classes that grant you spell progression every level! The almighty "caster level" stat suffers terminal failure if that number is less than your character level (ECL races are bad here for the same reason)!</p><p></p><p>Dabbling in sorcerer or wizard is a good choice for many classes, as previous posters have noted. Just be careful to pick spells that do not depend on caster level for effect, and remember that you are really the other class with a bit of magic on the side!</p><p></p><p>A Sor1/Mnk3 can "True Strike, Stunning Attack next round" 3 times a day, while the Sor3/Mnk1 can only do it once. Stay at Sor1 (true strike, mage armor, shield) at low levels, work to Sor 4 at mid levels (bull's strength, cat's grace, endurace), and top it off at Sor 6 at high levels (haste is good!).</p><p></p><p>Rogues benefit more from Wizard levels than Sorcerer levels. Many of them have high INT anyway, because they can NEVER have too many skill points! And you need only 3 Wiz levels for the almighty Invisibility, not 4. They also have Knock for those really stubborn locks! Wiz1, Wiz3, and Wiz5 are the breakpoints here for low, mid, and high level play.</p><p></p><p>For the ultimate "munchkin fighter", it's hard to beat the Ftr4/Rog2/Rgr1/Pal1 (or Bar1), especially if he's making Fortitude saves! And humans/half-elves don't need to worry about that pesky XP penalty if they keep advancing as a Fighter... or proceed straight to Order of the Bow Initiaite if appropriate!</p></blockquote><p></p>
[QUOTE="Squire James, post: 110607, member: 548"] RP-wise, literally ANY class combo can make a good character. So all I'm discussing is power-gaming issues. If you want to be a cleric, druid, sorcerer, or wizard of great power, you absolutely, positively MUST NOT multiclass, except for prestige classes that grant you spell progression every level! The almighty "caster level" stat suffers terminal failure if that number is less than your character level (ECL races are bad here for the same reason)! Dabbling in sorcerer or wizard is a good choice for many classes, as previous posters have noted. Just be careful to pick spells that do not depend on caster level for effect, and remember that you are really the other class with a bit of magic on the side! A Sor1/Mnk3 can "True Strike, Stunning Attack next round" 3 times a day, while the Sor3/Mnk1 can only do it once. Stay at Sor1 (true strike, mage armor, shield) at low levels, work to Sor 4 at mid levels (bull's strength, cat's grace, endurace), and top it off at Sor 6 at high levels (haste is good!). Rogues benefit more from Wizard levels than Sorcerer levels. Many of them have high INT anyway, because they can NEVER have too many skill points! And you need only 3 Wiz levels for the almighty Invisibility, not 4. They also have Knock for those really stubborn locks! Wiz1, Wiz3, and Wiz5 are the breakpoints here for low, mid, and high level play. For the ultimate "munchkin fighter", it's hard to beat the Ftr4/Rog2/Rgr1/Pal1 (or Bar1), especially if he's making Fortitude saves! And humans/half-elves don't need to worry about that pesky XP penalty if they keep advancing as a Fighter... or proceed straight to Order of the Bow Initiaite if appropriate! [/QUOTE]
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