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Great class combos?
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<blockquote data-quote="mkletch" data-source="post: 111015" data-attributes="member: 3396"><p><strong>Splash classes</strong></p><p></p><p>As long as massive spellcasting ability is not your goal, you can benefit from almost any other class. First level in a class always gives you the +2 in one or more save categories, and often a core ability (Divine Grace, Track/TWF/Ambi, etc.).</p><p></p><p>One of the really good classes is cleric. A single level in cleric gives you about 6-7 spells (though most are minor) plaus two domain abilities. If you pick abilities that are not level dependent (Luck comes to mind...), you score big.</p><p></p><p>Three levels of Rogue has been mentioned, and is an obvious sweet spot. Four in Fighter is OK, but two is just fine (two bonus feats, anyone?).</p><p></p><p>Even a single level in sorcerer can be sweet for the utility spells (Expeditious Retreat, Mage Armor, Shield, etc.). Again, it lacks some punch but provides great utility.</p><p></p><p>The key with splash classes is have an idea for the character, and pick abilities to fill that out. I took an idea from an evil NPC ranger with favored enemies against the party, and the idea evolved into a Cleric 2 (War & Travel)/Fighter 2/Ranger 5/Rogue 3/Shadowdancer 1. With a couple low level magic items, he has Hide +29, Move Silently +29, Jump +40, Bluff +15 and several other good skills. Throw in Shot on the Run feat and Speed armor (from DotF, for permanent Haste) as the only non-trivial magic item, he can move shoot and hide all in the same round. Hide checks of 40+ are hard to beat. On a good roll, he can even hide while running! The Hide in Plain Sight from shadowdancer is just gravy.</p><p></p><p>He dealt massive damage to the party and dropped the cleric before getting away, and might even gain a level before the next encounter. What should I add? Sorcerer for Shield and Expeditious Retreat, or raise Cleric to eventually get Dispel Magic?</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 111015, member: 3396"] [b]Splash classes[/b] As long as massive spellcasting ability is not your goal, you can benefit from almost any other class. First level in a class always gives you the +2 in one or more save categories, and often a core ability (Divine Grace, Track/TWF/Ambi, etc.). One of the really good classes is cleric. A single level in cleric gives you about 6-7 spells (though most are minor) plaus two domain abilities. If you pick abilities that are not level dependent (Luck comes to mind...), you score big. Three levels of Rogue has been mentioned, and is an obvious sweet spot. Four in Fighter is OK, but two is just fine (two bonus feats, anyone?). Even a single level in sorcerer can be sweet for the utility spells (Expeditious Retreat, Mage Armor, Shield, etc.). Again, it lacks some punch but provides great utility. The key with splash classes is have an idea for the character, and pick abilities to fill that out. I took an idea from an evil NPC ranger with favored enemies against the party, and the idea evolved into a Cleric 2 (War & Travel)/Fighter 2/Ranger 5/Rogue 3/Shadowdancer 1. With a couple low level magic items, he has Hide +29, Move Silently +29, Jump +40, Bluff +15 and several other good skills. Throw in Shot on the Run feat and Speed armor (from DotF, for permanent Haste) as the only non-trivial magic item, he can move shoot and hide all in the same round. Hide checks of 40+ are hard to beat. On a good roll, he can even hide while running! The Hide in Plain Sight from shadowdancer is just gravy. He dealt massive damage to the party and dropped the cleric before getting away, and might even gain a level before the next encounter. What should I add? Sorcerer for Shield and Expeditious Retreat, or raise Cleric to eventually get Dispel Magic? -Fletch! [/QUOTE]
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