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Great Conjunction 2 Announcement Thread (RPG Design Contest)
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<blockquote data-quote="Wik" data-source="post: 5036580" data-attributes="member: 40177"><p><strong>Day 1: How is this Conjunction Different from Last Year's?</strong></p><p></p><p>So, how is this conjunction design contest different from last year's? After all, once you've had one design contest, why do you need to do another? Why make this an annual thing?</p><p></p><p><strong>1. Resolution</strong></p><p></p><p>Unfortunately, there was no resolution to last year's contest. We had around eight entries that were completed - and I can tell you right now, there was an amazing variety in the games put forward. And, despite the haste in their creation, I'd say all of them were worth playing - I honestly think they were all diamonds in the rough. </p><p></p><p>However, the judge of the contest had one of those "real life" emergencies come up, and so there was no final review of the games put forward. No "winner", and no critical feedback from one source. Luckily, the contestants had become very supportive of one another and their works, and so everyone pitched in and offered their opinions on the submitted works.</p><p></p><p>This year, there will be a judge (myself). While I would love to compete in this contest (and I will, only my final submission will not really be counted as a "submission"), I would rather see the contest reach the finish line. I will guarantee, right here, that every manuscript that meets the requirements (50 or fewer pages, submitted before January 31st, 11:59 PM Pacific Time) will get an assessment by yours truly. </p><p></p><p><strong>2. Prizes!</strong></p><p></p><p>Yyup. There will be a prize. It won't be huge, becuase I've always been the type of person to see honour in the old Olympics, where winners got nothing more than an ivy crown and the pride of standing on the podium. Also, because I'm a cheap bastard. Right now, I'm looking at around twenty bucks of free downloads from RPGnow, though I would love to hear suggestions. I don't want to actually send out a physical prize, simply because it would cost me a fortune to send it overseas (and that really isn't fair to anybody). </p><p></p><p>And yes, I'm more than willing to accept PDF donations to send out to winners, or even runners-up. ANy suggestions on the prize front would be appreciated.</p><p></p><p><strong>3. Duration</strong> </p><p></p><p>Those who competed last year will remember that the original conjunction had a two month deadline. This year, the deadline was cut in half. Why? Because a lot of people lost interest as the contest went on, and because really, one month is plenty of time to put something together, provided you spend a little bit of time on your project every few days. If you work on your project for even three hours a week, and type around two pages an hour, you will have a 24 page submission done before the deadline - which is a perfectly acceptable entry size. </p><p></p><p><strong>4. Legal Ownership</strong></p><p></p><p>One of the problems that was not addressed initially in the contest last year was the problem of legal ownership - in that some people started work on their project, and then realized they didn't want to post it on the web and give away legal "ownership" of their product. </p><p></p><p>This time around, I want to state right now that anything you put forward is legally yours, and no one in the contest (or ENWorld, I'm sure) can take what you've submitted and publish it without your permission. If you're worried about your work getting put all over the place or stolen, I'd suggest submitting it as a PDF, and putting a watermark on every page. </p><p></p><p>Further, while you are required to submit a COMPLETE RPG (ie, a group can sit down and play your game without any outside materials beyond dice and whatnot), it doesn't necessarily have to be an indepth RPG. In other words, you could submit your game as "Fast Play Rules", in the hopes of drumming up interest for whatever product you'd like to release down the road.</p></blockquote><p></p>
[QUOTE="Wik, post: 5036580, member: 40177"] [b]Day 1: How is this Conjunction Different from Last Year's?[/b] So, how is this conjunction design contest different from last year's? After all, once you've had one design contest, why do you need to do another? Why make this an annual thing? [b]1. Resolution[/b] Unfortunately, there was no resolution to last year's contest. We had around eight entries that were completed - and I can tell you right now, there was an amazing variety in the games put forward. And, despite the haste in their creation, I'd say all of them were worth playing - I honestly think they were all diamonds in the rough. However, the judge of the contest had one of those "real life" emergencies come up, and so there was no final review of the games put forward. No "winner", and no critical feedback from one source. Luckily, the contestants had become very supportive of one another and their works, and so everyone pitched in and offered their opinions on the submitted works. This year, there will be a judge (myself). While I would love to compete in this contest (and I will, only my final submission will not really be counted as a "submission"), I would rather see the contest reach the finish line. I will guarantee, right here, that every manuscript that meets the requirements (50 or fewer pages, submitted before January 31st, 11:59 PM Pacific Time) will get an assessment by yours truly. [b]2. Prizes![/b] Yyup. There will be a prize. It won't be huge, becuase I've always been the type of person to see honour in the old Olympics, where winners got nothing more than an ivy crown and the pride of standing on the podium. Also, because I'm a cheap bastard. Right now, I'm looking at around twenty bucks of free downloads from RPGnow, though I would love to hear suggestions. I don't want to actually send out a physical prize, simply because it would cost me a fortune to send it overseas (and that really isn't fair to anybody). And yes, I'm more than willing to accept PDF donations to send out to winners, or even runners-up. ANy suggestions on the prize front would be appreciated. [b]3. Duration[/b] Those who competed last year will remember that the original conjunction had a two month deadline. This year, the deadline was cut in half. Why? Because a lot of people lost interest as the contest went on, and because really, one month is plenty of time to put something together, provided you spend a little bit of time on your project every few days. If you work on your project for even three hours a week, and type around two pages an hour, you will have a 24 page submission done before the deadline - which is a perfectly acceptable entry size. [b]4. Legal Ownership[/b] One of the problems that was not addressed initially in the contest last year was the problem of legal ownership - in that some people started work on their project, and then realized they didn't want to post it on the web and give away legal "ownership" of their product. This time around, I want to state right now that anything you put forward is legally yours, and no one in the contest (or ENWorld, I'm sure) can take what you've submitted and publish it without your permission. If you're worried about your work getting put all over the place or stolen, I'd suggest submitting it as a PDF, and putting a watermark on every page. Further, while you are required to submit a COMPLETE RPG (ie, a group can sit down and play your game without any outside materials beyond dice and whatnot), it doesn't necessarily have to be an indepth RPG. In other words, you could submit your game as "Fast Play Rules", in the hopes of drumming up interest for whatever product you'd like to release down the road. [/QUOTE]
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