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<blockquote data-quote="D.Shaffer" data-source="post: 3260115" data-attributes="member: 8918"><p>Whoops, mixed up Manyshot and rapid shot <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> . My mistake. Still, a Composite Longbow with Point Blank and Rapid Fire matches (IMO) a Great Crossbow with Rapid Reload, especially once you start adding in the strength damage. Your typical fighter-archer can easilly get a +1/+2 Str bonus and still maintain Dex as their principle stat. Compare this to no bonus damage that you get with the crossbow as is.</p><p></p><p>It might look that way at first, but I'm not really ignoring it. The Great Crossbow's increased critical chance with one shot is comparable to the multiple chances of a critical with a repeating crossbow. If they maintained the same number of shots, it'd be a good comparison, but you're still getting 5 shots and chances to crit compared to 3 shots with a 5% increase in the crit chance.</p><p></p><p>Repeating Crossbows take a full round action to reload. That's why I used a 5 round cycle for comparison. Both weapons would have a 'Reload' turn after the 5th round before restarting the cycle.</p><p></p><p>To introduce a new way of looking at the increase of the Great Crossbow over the Heavy Crossbow, let's look at a different weapon progression using a melee weapon. Note that it has a similar end result to the Great Crossbow</p><p></p><p>This is the base weapon...</p><p>Simple Weapon - Morningstar, 1d8 damage, x2</p><p></p><p>We then have a step up to martial, which increases the critical range by 1.</p><p>Martial Weapon - Long Sword, 1d8 damage, 19-20/x2 </p><p></p><p>And in the last step up to exotic, it increases the damage by a step.</p><p>Exotic Weapon - Bastard Sword (One Handed), 1d10 damage, 19-20/x2</p><p></p><p>There's a clear pattern of each 'step' up the ladder either increasing the damage die by one, increasing the critical range by 1, or increasing the critical multiplier by 1. The Great Crossbow is just following the exact same progression.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3260115, member: 8918"] Whoops, mixed up Manyshot and rapid shot :( . My mistake. Still, a Composite Longbow with Point Blank and Rapid Fire matches (IMO) a Great Crossbow with Rapid Reload, especially once you start adding in the strength damage. Your typical fighter-archer can easilly get a +1/+2 Str bonus and still maintain Dex as their principle stat. Compare this to no bonus damage that you get with the crossbow as is. It might look that way at first, but I'm not really ignoring it. The Great Crossbow's increased critical chance with one shot is comparable to the multiple chances of a critical with a repeating crossbow. If they maintained the same number of shots, it'd be a good comparison, but you're still getting 5 shots and chances to crit compared to 3 shots with a 5% increase in the crit chance. Repeating Crossbows take a full round action to reload. That's why I used a 5 round cycle for comparison. Both weapons would have a 'Reload' turn after the 5th round before restarting the cycle. To introduce a new way of looking at the increase of the Great Crossbow over the Heavy Crossbow, let's look at a different weapon progression using a melee weapon. Note that it has a similar end result to the Great Crossbow This is the base weapon... Simple Weapon - Morningstar, 1d8 damage, x2 We then have a step up to martial, which increases the critical range by 1. Martial Weapon - Long Sword, 1d8 damage, 19-20/x2 And in the last step up to exotic, it increases the damage by a step. Exotic Weapon - Bastard Sword (One Handed), 1d10 damage, 19-20/x2 There's a clear pattern of each 'step' up the ladder either increasing the damage die by one, increasing the critical range by 1, or increasing the critical multiplier by 1. The Great Crossbow is just following the exact same progression. [/QUOTE]
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