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Great Fantasy Cities (and what makes them so awesome)
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<blockquote data-quote="Mishihari Lord" data-source="post: 3965255" data-attributes="member: 128"><p>Miraddia (okay I'm biased - this is from my own campaign)</p><p></p><p>The city spent centuries adrift through an interdimensional space. Very high magic stuff. Then the Imperial Mages returned it to the Prime Material, incidentally killing most of the Imperial Mages. There was then a rapid diaspora as the inhabitants of the city spread out to settle the surrounding region.</p><p></p><p>Currently the city has about 200,000 inhabitants, down from a peak of over 20 million. The city core and areas near the main roads from the core to the city gates (20 miles away) are still heavily settled and appear as a normal city. The vast majority of the city is very sparsely inhabited or abandoned, including a vast underground and sizable agricultural and park regions inside the city walls. The high magic technology the city was based upon has collapsed. Monsters and interdimensional things carried over from the transition lurk in the abandoned areas.</p><p></p><p>There is also a lot of intrigue and diplomacy going on, though the commoners know very little of this. While a powerful empire by any standards, Miraddia emerged in a contested region between two multi continent spanning empires far more powerful than itself. It strives to maintain its independence by playing off the two against each other and building its own strength.</p><p></p><p>What makes it great? Well it's mine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also, there's plenty of opportunities for adventure, and I love it that if you head away from the populated areas there's tons of abandoned areas very closeby to explore.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 3965255, member: 128"] Miraddia (okay I'm biased - this is from my own campaign) The city spent centuries adrift through an interdimensional space. Very high magic stuff. Then the Imperial Mages returned it to the Prime Material, incidentally killing most of the Imperial Mages. There was then a rapid diaspora as the inhabitants of the city spread out to settle the surrounding region. Currently the city has about 200,000 inhabitants, down from a peak of over 20 million. The city core and areas near the main roads from the core to the city gates (20 miles away) are still heavily settled and appear as a normal city. The vast majority of the city is very sparsely inhabited or abandoned, including a vast underground and sizable agricultural and park regions inside the city walls. The high magic technology the city was based upon has collapsed. Monsters and interdimensional things carried over from the transition lurk in the abandoned areas. There is also a lot of intrigue and diplomacy going on, though the commoners know very little of this. While a powerful empire by any standards, Miraddia emerged in a contested region between two multi continent spanning empires far more powerful than itself. It strives to maintain its independence by playing off the two against each other and building its own strength. What makes it great? Well it's mine ;) Also, there's plenty of opportunities for adventure, and I love it that if you head away from the populated areas there's tons of abandoned areas very closeby to explore. [/QUOTE]
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