Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Great Fantasy Cities (and what makes them so awesome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daniel D. Fox" data-source="post: 4022975" data-attributes="member: 55033"><p><strong>Kahabro, the City of Lights</strong></p><p>(homebrewed by ME!)</p><p></p><p><a href="http://deismaar.pbwiki.com/Kahabro" target="_blank">http://deismaar.pbwiki.com/Kahabro</a></p><p></p><p>To call Kahabro a dynamic place with a strange and varied identity is to understate the situation greatly. Only now are explorers truly discovering how ancient the city really is and unearthing details of its varied history. It’s a place where people are as concerned with what lies below the ground as they are with what’s above. This is like no place else in the world.</p><p></p><p>Kahabro lies in the world of Deismaar within the bounds of a very old theocracy unsure of whether or not it has toppled. Five different Princes claim the throne, and portions of the once great realm cleave off like icy shards from a melting glacier. This decaying society looks upon previous centuries and sees grander, more civilized and certainly better days. Progress seems on the decline—skills and lore that people possessed just a few hundred years ago are lost now.</p><p></p><p>But this is not a time to lose hope altogether. This civilization, older than our own real-world cultures, is more sophisticated than our own in some ways, but less so in others. A myriad of races and peoples have come and gone, creating an intricate (and sometimes confusing) amalgam. Good struggles against evil, and law against chaos. But the shadows only threaten the light— they do not yet consume it.</p><p></p><p>As the theocracy of Goth Moran dies, Kahabro (for years an independent settlement on the edge of civilization) is quickly becoming the center of something much larger than itself. No one yet knows exactly what, but something is happening in Kahabro. Something new stirs in the city ... and that something is very, very old.</p><p></p><p><strong>Welcome to the City</strong></p><p>Kahabro is a bustling city of some considerable size; in fact it is the largest city of the known world. It is the main port of call for coasters trading between Aglador and Goth Moran, being built on and around rocky bluffs where the Carnahk River and Stygian Flow meet. Like most large settlements in Goth Moran, Kahabro is built over an older city which had itself been built on the ruins of a yet earlier one. The site has been continuously inhabited for ages, far longer than any known records tell. Kahabro has been around since the advent of the Zentish Empire of the First Age, and throughout the Second Age during the rise of the Southern Empire of Pharazon. The place was established to serve as the port for an important fortress built at the time of Goth Moran’s foundation, a fortification called the Red Citadel. Kahabro lies in a cool, rainy coastal region with harsh winters. It serves as an important port belongs to Goth Moran, although a growing faction in the city feels that Kahabro should declare itself independent...</p><p></p><p>Read more at <a href="http://deismaar.pbwiki.com/Kahabro" target="_blank">http://deismaar.pbwiki.com/Kahabro</a></p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4022975, member: 55033"] [B]Kahabro, the City of Lights[/B] (homebrewed by ME!) [url]http://deismaar.pbwiki.com/Kahabro[/url] To call Kahabro a dynamic place with a strange and varied identity is to understate the situation greatly. Only now are explorers truly discovering how ancient the city really is and unearthing details of its varied history. It’s a place where people are as concerned with what lies below the ground as they are with what’s above. This is like no place else in the world. Kahabro lies in the world of Deismaar within the bounds of a very old theocracy unsure of whether or not it has toppled. Five different Princes claim the throne, and portions of the once great realm cleave off like icy shards from a melting glacier. This decaying society looks upon previous centuries and sees grander, more civilized and certainly better days. Progress seems on the decline—skills and lore that people possessed just a few hundred years ago are lost now. But this is not a time to lose hope altogether. This civilization, older than our own real-world cultures, is more sophisticated than our own in some ways, but less so in others. A myriad of races and peoples have come and gone, creating an intricate (and sometimes confusing) amalgam. Good struggles against evil, and law against chaos. But the shadows only threaten the light— they do not yet consume it. As the theocracy of Goth Moran dies, Kahabro (for years an independent settlement on the edge of civilization) is quickly becoming the center of something much larger than itself. No one yet knows exactly what, but something is happening in Kahabro. Something new stirs in the city ... and that something is very, very old. [B]Welcome to the City[/B] Kahabro is a bustling city of some considerable size; in fact it is the largest city of the known world. It is the main port of call for coasters trading between Aglador and Goth Moran, being built on and around rocky bluffs where the Carnahk River and Stygian Flow meet. Like most large settlements in Goth Moran, Kahabro is built over an older city which had itself been built on the ruins of a yet earlier one. The site has been continuously inhabited for ages, far longer than any known records tell. Kahabro has been around since the advent of the Zentish Empire of the First Age, and throughout the Second Age during the rise of the Southern Empire of Pharazon. The place was established to serve as the port for an important fortress built at the time of Goth Moran’s foundation, a fortification called the Red Citadel. Kahabro lies in a cool, rainy coastal region with harsh winters. It serves as an important port belongs to Goth Moran, although a growing faction in the city feels that Kahabro should declare itself independent... Read more at [url]http://deismaar.pbwiki.com/Kahabro[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Great Fantasy Cities (and what makes them so awesome)
Top