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Great Fantasy Cities (and what makes them so awesome)
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<blockquote data-quote="Wik" data-source="post: 4024196" data-attributes="member: 40177"><p>It's in the Eberron Sourcebook - it mentions how the city is on the border of the mournland, how it has a huge number of doomsday cults, and how it was once the home of weapon-making industries. The part about Karrnath trying to get a hold of it's military is also in the book... sort of. I played things up a bit in my own campaign, really adding stuff for personal use.</p><p></p><p>I made all of the dragonmarked houses interested in Karlakton, simply because it's a city on the verge of breaking. The military had declared martial law on the city, and the former maintainers of the city (the house Deneith) are fighting to maintain order and keep their contract, despite having severe manpower shortages. Undead vestiges keep drifting over from the mournland, and many different power groups are trying to take over the city: a group of unemployed industrial workers who are basically communists, zealots of the silver flame who have taken to lynching anyone who even looks suspiciouos, and the blood of Vol (who actually almost seem sympathetic, since their real goal in the city is merely to reclaim what was stolen from them by the government when they were ousted a few years back). </p><p></p><p>It's a neat setting, and so far, the PCs have only left the city once, and that was to intercept a necromancer on his way to Karlakton. They're really enjoying the confines of being in a tight city.</p></blockquote><p></p>
[QUOTE="Wik, post: 4024196, member: 40177"] It's in the Eberron Sourcebook - it mentions how the city is on the border of the mournland, how it has a huge number of doomsday cults, and how it was once the home of weapon-making industries. The part about Karrnath trying to get a hold of it's military is also in the book... sort of. I played things up a bit in my own campaign, really adding stuff for personal use. I made all of the dragonmarked houses interested in Karlakton, simply because it's a city on the verge of breaking. The military had declared martial law on the city, and the former maintainers of the city (the house Deneith) are fighting to maintain order and keep their contract, despite having severe manpower shortages. Undead vestiges keep drifting over from the mournland, and many different power groups are trying to take over the city: a group of unemployed industrial workers who are basically communists, zealots of the silver flame who have taken to lynching anyone who even looks suspiciouos, and the blood of Vol (who actually almost seem sympathetic, since their real goal in the city is merely to reclaim what was stolen from them by the government when they were ousted a few years back). It's a neat setting, and so far, the PCs have only left the city once, and that was to intercept a necromancer on his way to Karlakton. They're really enjoying the confines of being in a tight city. [/QUOTE]
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