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<blockquote data-quote="Trevalon Moonleirion" data-source="post: 4690505" data-attributes="member: 492"><p>My Wednesday group just recently wrapped up a campaign that I’ve been a part of since August or so, I believe. Playing 3.5e D&D with a DM (MarkCMG) who doesn’t pull any punches, we somehow avoided TPKs and advanced pretty quickly. It was fun getting a chance to play some really high level characters--we were 17 by the end. </p><p></p><p>I can’t, however talk about the last session without a bit of background, because there was a nasty (but fun) trick at the end.</p><p></p><p>The cast:</p><p>Leehay Encrow - human rogue</p><p>Jaeryn Nargalla - elf wizard (me)</p><p>Herman the Dwarf - fighter</p><p>Michael Cross - bard</p><p>Charelton Blunt - human cleric (deceased)</p><p>Charlene Blunt - human cleric</p><p></p><p>Our recent exploits had been centered around a massive dwarven ruin that we quite literally fell into while dealing with some frost giants. Once I discovered the joys of teleportation, we were able to make repeated forays into the dungeon while being able to retreat to our home, a village we had taken over from an evil lumber consortium.</p><p></p><p>Several sessions back, we lost our cleric in a nasty fight with an iron golem. He was never afraid to really wade into combat, and that wound up getting him killed. Our tactical retreat didn’t include getting his body or his stuff, so we went back to town and planned to come find him. We teleported home, then came back, hoping to find our cleric, but his remains were no where to be found. Mostly undeterred, we pressed on with a new ranger friend, who soon died, and went back into town again, and met with Charlene, the late Charlton’s widow. She joined us to ensure the recovery of her husband’s remains and we continued our exploration.</p><p></p><p>One of the trips home, we were attacked in town by a gigantic land kraken (yes. really.) that destroyed our base, the inn, and on multiple occasions, we battled with a rather nasty green dragon. Our past few sessions had been mostly consumed with trying to kill the dragon who’d stolen our dwarf’s ancestral axe, and nearly killed us on multiple occasions (succeeding once with me).</p><p></p><p>During the last session, we fought our way past a nightwalker, 100 zombies and multiple deadly traps to get to the dragon’s lair. We had an epic last battle waiting for us.</p><p></p><p>Leehay rounded a corner and got breathed on by the green dragon, though he was able to dodge out of the acid without any harm done to himself. (Previous encounters with the dragon had taught us to keep an acid resistance spell running on us at all times anyway.) The dragon teleported or dimension doored away from us and its cronies--these strange shapeshifting giant mole-men--deal with us. Each of these beasties was capable of doing quite a bit of damage, and we also had a sneaky dragon to battle.</p><p></p><p>The fight definitely reminded me of the awesomeness of wizards, especially at high level. I dealt probably close to 1000 hp of damage throughout the various fights of the evening. Meteor Swarm and Disintegrate (34d6!!!) made up most of the damage. We finished off the vile beasties after a long, hard battle, and started to collect the hoard of treasure.</p><p></p><p>And that’s when our cleric turned on us.</p><p></p><p>Little known to us, Charlton had never died. He’d just forged a pact with a demon we’d encountered earlier in our forays throughout the dungeon. A pact which led him on a path to lichdom while disguised as Charlton’s wife Charlene. We were spread out across the large room filled with rubble, and made easy targets for the lich’s spells. Two bad rolls spelled the end of my existence--low initiative, and a bad save against a destruction spell. Had I survived longer, I could’ve easily done a ton of damage to the lich or teleported myself and a few others far away from him.</p><p></p><p>The round after that, Herman found himself teleported to the negative energy plane, where he met certain doom. Thankfully, the bard and the thief were able to sneak away through various bits of magic and trickery.</p><p></p><p>Ultimately, the lich will pay for his treachery, we figure--two people got away with all of the treasure we’d accumulated, and could probably find ways of bringing both myself and Herman back from the dead.</p><p></p><p>(The cleric summoned the kraken that destroyed our inn and killed our favorite barkeep and his son, by the way.)</p><p></p><p>The little twist at the end provided a fun bit of story line to an otherwise straightforward dungeon crawl, and while it wasn’t immediately obvious what had happened when our cleric turned on us, he talked us through it at the end of the night while we packed up.</p></blockquote><p></p>
[QUOTE="Trevalon Moonleirion, post: 4690505, member: 492"] My Wednesday group just recently wrapped up a campaign that I’ve been a part of since August or so, I believe. Playing 3.5e D&D with a DM (MarkCMG) who doesn’t pull any punches, we somehow avoided TPKs and advanced pretty quickly. It was fun getting a chance to play some really high level characters--we were 17 by the end. I can’t, however talk about the last session without a bit of background, because there was a nasty (but fun) trick at the end. The cast: Leehay Encrow - human rogue Jaeryn Nargalla - elf wizard (me) Herman the Dwarf - fighter Michael Cross - bard Charelton Blunt - human cleric (deceased) Charlene Blunt - human cleric Our recent exploits had been centered around a massive dwarven ruin that we quite literally fell into while dealing with some frost giants. Once I discovered the joys of teleportation, we were able to make repeated forays into the dungeon while being able to retreat to our home, a village we had taken over from an evil lumber consortium. Several sessions back, we lost our cleric in a nasty fight with an iron golem. He was never afraid to really wade into combat, and that wound up getting him killed. Our tactical retreat didn’t include getting his body or his stuff, so we went back to town and planned to come find him. We teleported home, then came back, hoping to find our cleric, but his remains were no where to be found. Mostly undeterred, we pressed on with a new ranger friend, who soon died, and went back into town again, and met with Charlene, the late Charlton’s widow. She joined us to ensure the recovery of her husband’s remains and we continued our exploration. One of the trips home, we were attacked in town by a gigantic land kraken (yes. really.) that destroyed our base, the inn, and on multiple occasions, we battled with a rather nasty green dragon. Our past few sessions had been mostly consumed with trying to kill the dragon who’d stolen our dwarf’s ancestral axe, and nearly killed us on multiple occasions (succeeding once with me). During the last session, we fought our way past a nightwalker, 100 zombies and multiple deadly traps to get to the dragon’s lair. We had an epic last battle waiting for us. Leehay rounded a corner and got breathed on by the green dragon, though he was able to dodge out of the acid without any harm done to himself. (Previous encounters with the dragon had taught us to keep an acid resistance spell running on us at all times anyway.) The dragon teleported or dimension doored away from us and its cronies--these strange shapeshifting giant mole-men--deal with us. Each of these beasties was capable of doing quite a bit of damage, and we also had a sneaky dragon to battle. The fight definitely reminded me of the awesomeness of wizards, especially at high level. I dealt probably close to 1000 hp of damage throughout the various fights of the evening. Meteor Swarm and Disintegrate (34d6!!!) made up most of the damage. We finished off the vile beasties after a long, hard battle, and started to collect the hoard of treasure. And that’s when our cleric turned on us. Little known to us, Charlton had never died. He’d just forged a pact with a demon we’d encountered earlier in our forays throughout the dungeon. A pact which led him on a path to lichdom while disguised as Charlton’s wife Charlene. We were spread out across the large room filled with rubble, and made easy targets for the lich’s spells. Two bad rolls spelled the end of my existence--low initiative, and a bad save against a destruction spell. Had I survived longer, I could’ve easily done a ton of damage to the lich or teleported myself and a few others far away from him. The round after that, Herman found himself teleported to the negative energy plane, where he met certain doom. Thankfully, the bard and the thief were able to sneak away through various bits of magic and trickery. Ultimately, the lich will pay for his treachery, we figure--two people got away with all of the treasure we’d accumulated, and could probably find ways of bringing both myself and Herman back from the dead. (The cleric summoned the kraken that destroyed our inn and killed our favorite barkeep and his son, by the way.) The little twist at the end provided a fun bit of story line to an otherwise straightforward dungeon crawl, and while it wasn’t immediately obvious what had happened when our cleric turned on us, he talked us through it at the end of the night while we packed up. [/QUOTE]
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