Great Glacier Monsters

BV210

Explorer
I am converting the adventure ("Snow Baby") from the old 2e FR procuct "The Great Glacier" for my campaign. Has anyone converted the Kupuk and/or Tirichik?

Thanks in advance.
 

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Boz,

Here's the 2e stats as you requested. Let me know if you neec anything else.

Thanks a ton!!

KUPUK

Climate: Arctic (Great Glacier)
Freq: Rare
Org: Solitary or Pack
Active Time: Any
Diet: Carnivore
Int: Semi (2-4)
Treas: Nil
AL: N
No Appearing: 1 or 4-16
AC: 4
MV: 9, Sw 15
HD 5
THAC0: 15
No Attacks: 3 or 1
Dmg: 1-4/1-4/1-8 or 1-12
SA: Tail Strike
SD: see below
MR: see below
SZ: M (6’ long)
ML: 16
XP: 420

Trustworthy, dependable, and easily domesticated, the dog-like kupuk is one of the most valuable creatures to the tribes of the Great Glacier, both as a pack animal and a loyal companion.

The kupuk has a thick body and the hairless, leathery hide of a walrus, colored an, dull yellow, or light gray

Combat: Kupuk are as vicious towards their enemies as they are loving to their friends. They can attack with their claws and bite, but prefer to lash at opponents with their tails., inflicting 1-12 hp of damage with the retractable spike in their tail tip, assuming they can maneuver to position their opponents behind them. A successful tail-lash is followed by a loud howl, with the kupuk raising its muzzle triumphantly toward the sky.

Kupuk are particularly fierce when protecting their eggs or pups. In such situations, they kupuk whips itself into a frenzy gaining a +1 to attack and damage rolls The bonus remains in effect until the opponent is killed or withdraws.

Kupuk are immune to all ill effects of cold, including cold-based spells and magically generated cold effects (such as white dragon’s breath).


TIRICHIK

Climate: Arctic (Great Glacier)
Freq: Very Rare
Org: Solitary
Active Time: Any
Diet: Carnivore
Int: Semi (2-4)
Treas: Nil
AL: CE
No Appearing: 1
AC: 1
MV: 12, Br 3
HD 13
THAC0: 7
No Attacks: 1 or 2
Dmg: 3-24 or 1-8/1-8
SA: see below
SD: see below
MR: see below
SZ: G (30’ long)
ML: 16
XP: 5000

Vicious, stealthy, and with an insatiable appetite for human flesh, the tirichik is one of the most feared predators in the Great Glacier.

The tirichik resembles a cross between a dragon and an immense centipede. Both its dragon-like head and long, tubular body are covered with white scales.

Combat: The tirichik prefers to ambush its prey by lurking inside a crevasse, hiding among hills of snow, or otherwise concealing itself. Its tentacles enable it to sense prey up to 100 yards away. When the prey approaches, the tirichik reveals itself, scuttling from its crevasse or charging from the snow. Because of the tirichik’s color and stealth, opponents suffer a –5 penalty to their surprise roll if encountering a concealed tirichik.

When prey is scarce, the tirichik goes hunting. It uses its tentacles to probe into caves, beneath rocks, and even under the doors of houses to look for food. When it locates something to eat, it strikes,lunging into the cave or battering down the door to commence its attacks.

The tirichik has special elastic tendons in its neck that allow it to temporarily detach its skull from its spinal column. The creature can strike like snake by suddenly elongating its neck, stretching itself an additional 5 feet. When making a stretch attack, the tirichik gains a +2 bonus to attack. It is unable to make any attacks in the following round as it must spend that round withdrawing its neck and re-attaching its skull to its spinal column. Therefore, the tirichik can make a stretching attack only once every other round.

Instead of a bite, the tirichik can also use its tentacles, tipped with needle-sharp points, to attack, thrusting them like daggers up to 20 feet. The tentacles have an AC of 1, but because the tentacles constantly wave and writhe, attacks directed against the tentacles are made at a –2 penalty. If a tentacle suffers 5 points of damage (this damage is in addition to the tirichik’s normal number of hit points), it is severed. The tirichik grows a new tentacle in about a month.

The tirichik suffers no ill effects from cold temperatures, and is also immune to all cold-based spells and magically-generated cold, including white dragon’s breath.
 

thanks, i'll try to work em up over the weekend. :)

Edit: do you know what the copyright date is? that was one of the few 2E FR products that i never got.
 
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KUPUK

here's the kupuk. it was relatively easy, so i did it just now. the other one will have to wait til i can get it over the weekend, or earlier next week. enjoy! :)



KUPUK
Medium-Size Beast (Cold)
Hit Dice: 5d10+10 (37 hp)
Initiative: +2 (Dex)
Speed: 20 ft, swim 40 ft
AC: 16 (+2 Dex, +2 natural)
Attacks: 2 claws +6 melee and bite +1 melee; or tail +6 melee
Damage: Claw 1d4+3, bite 1d8+3; tail 1d12+4
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Frenzy
Special Qualities: Immune to cold
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 16, Dex 15, Con 15, Int 3, Wis 12, Cha 6
Skills: Hide +5, Listen +6, Spot +6, Swim +9

Climate/Terrain: Any cold land
Organization: Solitary or pack (4-16)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Medium-size); 11-15 HD (Large)

Kupuk are carnivorous creatures used pack animals by arctic peoples. These dog-like animals are apparently egg-laying mammals. These friendly creatures can be very trustworthy and dependable companions, and are easily domesticated.
Kupuks have thick bodies covered in a hairless, leathery hide similar to a walrus, which is a dull yellow or light gray color. They have short but strong tails that end with a retractable spike at the tip.

COMBAT
While kupuks are loving companions to their friends, then have an equal capacity for viciousness to their enemies. They usually attack with claws and bite, but attack with their tail if they can maneuver opponents to their rear. When a kupuk hits an opponent with its tail, it will raise its muzzle triumphantly in the air and let out a loud victory howl.
Frenzy (Ex): When a kupuk is engaged in defending its eggs or pups, it whips itself into a wild frenzy. In this state, the kupuk adds a +1 circumstance bonus to all attack and damage rolls until the opponents are killed or withdraw.

The kupuk first appeared in FR 14 The Great Glacier (1992, Rick Swan).
 


no problem. :) hey while i'm at it, i'll do the Fish of the Great Glacier (Bloatfish, Black Burner, Spiny Sleeper, Icetail, Crystal Nipper) if you give me their stats too. if you're wondering, i have an index of FR monsters even if i don't have the product itself. :)
 

Just a few notes, Boz.

The erratta for the Monster Manual now has the maximum Intelligence for a Beast set at 2. And, like animals, they only get 10-15 skill points. Seems like the designers have had a re-think about Beasts, and want to make them more mundane.

This won't affect the above conversion much, but I just thought you'd want to know. :)
 

So what category would one give an intelligent, non-humanoid animal without magic?

"Magical beast" is a false label and "aberration" is a gross overstatement.
 

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