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Great Horror Campaign/Ravenloft moments
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<blockquote data-quote="Shiroiken" data-source="post: 8101507" data-attributes="member: 6775477"><p>Back in 1E when I was just a player, there was a horror themed adventure from Dungeon magazine. It was searching a haunted house, with an NPC and the party looking for a hidden treasure vault (the NPC inherited the house and needs the treasure to pay decades of back taxes on it). However, there are a pair of VERY clever thieves that try to scare off people, since they're also looking for the vault. When the party arrives, they have clever ways to "eliminate" PCs without giving away their presence or killing them. The first night, they get rid of 2 characters (preferably Henchmen), and they continue each night the party stays. If a player is going to be taken, the DM takes them aside and tells them what has happened, which again never reveals that it was done by the thieves. Needless to say, it's pretty terrifying to watch your friends disappear every night, wondering if you're next. For the players whose characters were taken, they simply had to wait to see what happened (in theory they're supposed to be dumped in the woods not to far from a nearby village with 1 HP and no memory). I don't remember the specifics of their tricks, but I know that none of them would work past AD&D due to the rules shift.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8101507, member: 6775477"] Back in 1E when I was just a player, there was a horror themed adventure from Dungeon magazine. It was searching a haunted house, with an NPC and the party looking for a hidden treasure vault (the NPC inherited the house and needs the treasure to pay decades of back taxes on it). However, there are a pair of VERY clever thieves that try to scare off people, since they're also looking for the vault. When the party arrives, they have clever ways to "eliminate" PCs without giving away their presence or killing them. The first night, they get rid of 2 characters (preferably Henchmen), and they continue each night the party stays. If a player is going to be taken, the DM takes them aside and tells them what has happened, which again never reveals that it was done by the thieves. Needless to say, it's pretty terrifying to watch your friends disappear every night, wondering if you're next. For the players whose characters were taken, they simply had to wait to see what happened (in theory they're supposed to be dumped in the woods not to far from a nearby village with 1 HP and no memory). I don't remember the specifics of their tricks, but I know that none of them would work past AD&D due to the rules shift. [/QUOTE]
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