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<blockquote data-quote="Cor Azer" data-source="post: 1444020" data-attributes="member: 870"><p>Well, just last session:</p><p></p><p>The party (missing 1 PC, player was absent for a couple of weeks) learned of a prophecy dealing with a "Well of Darkness in Despair" that was part of a ritual to summon a powerful being from pre-history. Through a bit of research they discover that the "Well" is a person (supposedly a play on words), not a location or object.</p><p></p><p>They discuss possibilities of who for a bit, until it dawns on one player that it might be the missing PC, who had recently had his potential lover die. "But his name is Tristen; that has nothing to do with a 'Well of Darkness'". It took another few minutes until his lastname was remembered - Blackwell.</p><p></p><p>I was actually quite impressed at the speed they were able to mobilize back to their homebase (where Tristen was) - they may not have teleport, but durn it if phantom steed can cover a lot of ground. Alas, they were too late, and the ritual was completed as the bard dimension doored into Tristen's room (this was DM fiat though - the player of Tristen is switching characters, and wanted me to work Tristen's death into the story).</p><p></p><p>--</p><p></p><p>From my Play-by-email campaign (linked in my sig), in the story Family Ties, the paladin learns that his younger sister has died and her twin is apparently suffering from the same illness. It is discovered that the first was being preyed upon by a vampire, and the newly risen vampire/former younger sister is preying upon her twin as a vampire. The paladin's speech while destroying the vampire formerly his sister was great.</p><p></p><p>--</p><p></p><p>In another campaign a few years ago, one of the players ended up having to leave the game, and his last session had the party battling quicklings. The player's ranger succumbed to their sleep effects early on, but was the only character the party never tried to wake. After ten rounds or so of noticing the party not trying to wake him (despite at least one party member standing only 5ft away), one of the invisibile quicklings coup-de-graced him. The party had him raised afterwards, but because the player was leaving I had the ranger decide to leave the area to better pursue his other goals.</p><p></p><p>Meanwhile, the party claimed an abandoned mansion/keep outside of their home town. They had needed to clear it of bad guys a few times (prime real estate) and finally decided to move in themselves. Off screen, the leader of the theives guild that had been plaguing them brainwashed the absent ranger that the party had deliberately left him to die with the quicklings (not far fetched as the ranger was Chaotic Neutral). The party wasn't impressed when their former ally, the tweaked out archer ranger, appears sniping at them, and then using dimension door to flee before being caught (and they really didn't like that he had purchased arrows of magical beast slaying for the two wizard familiars in the party). What baffles them more is that they cannot figure out where he's hiding and how he's spying on them.</p><p></p><p>After a few more sessions of this, one of the characters in need of research on another topic, decides to visit the underground library in their mansion. They hadn't used in it weeks, and inside found all sorts of campign gear and realized the sniping ranger was living underneath their very own mansion!</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 1444020, member: 870"] Well, just last session: The party (missing 1 PC, player was absent for a couple of weeks) learned of a prophecy dealing with a "Well of Darkness in Despair" that was part of a ritual to summon a powerful being from pre-history. Through a bit of research they discover that the "Well" is a person (supposedly a play on words), not a location or object. They discuss possibilities of who for a bit, until it dawns on one player that it might be the missing PC, who had recently had his potential lover die. "But his name is Tristen; that has nothing to do with a 'Well of Darkness'". It took another few minutes until his lastname was remembered - Blackwell. I was actually quite impressed at the speed they were able to mobilize back to their homebase (where Tristen was) - they may not have teleport, but durn it if phantom steed can cover a lot of ground. Alas, they were too late, and the ritual was completed as the bard dimension doored into Tristen's room (this was DM fiat though - the player of Tristen is switching characters, and wanted me to work Tristen's death into the story). -- From my Play-by-email campaign (linked in my sig), in the story Family Ties, the paladin learns that his younger sister has died and her twin is apparently suffering from the same illness. It is discovered that the first was being preyed upon by a vampire, and the newly risen vampire/former younger sister is preying upon her twin as a vampire. The paladin's speech while destroying the vampire formerly his sister was great. -- In another campaign a few years ago, one of the players ended up having to leave the game, and his last session had the party battling quicklings. The player's ranger succumbed to their sleep effects early on, but was the only character the party never tried to wake. After ten rounds or so of noticing the party not trying to wake him (despite at least one party member standing only 5ft away), one of the invisibile quicklings coup-de-graced him. The party had him raised afterwards, but because the player was leaving I had the ranger decide to leave the area to better pursue his other goals. Meanwhile, the party claimed an abandoned mansion/keep outside of their home town. They had needed to clear it of bad guys a few times (prime real estate) and finally decided to move in themselves. Off screen, the leader of the theives guild that had been plaguing them brainwashed the absent ranger that the party had deliberately left him to die with the quicklings (not far fetched as the ranger was Chaotic Neutral). The party wasn't impressed when their former ally, the tweaked out archer ranger, appears sniping at them, and then using dimension door to flee before being caught (and they really didn't like that he had purchased arrows of magical beast slaying for the two wizard familiars in the party). What baffles them more is that they cannot figure out where he's hiding and how he's spying on them. After a few more sessions of this, one of the characters in need of research on another topic, decides to visit the underground library in their mansion. They hadn't used in it weeks, and inside found all sorts of campign gear and realized the sniping ranger was living underneath their very own mansion! [/QUOTE]
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