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<blockquote data-quote="DEFCON 1" data-source="post: 6033564" data-attributes="member: 7006"><p>Now the next step is to get them to assist with their own desire for "bounded accuracy" by making them realize that their skill system would be better served by not having "trained skills" grant a +3 to the roll... but rather grant Advantage. That way, you aren't having the bonuses get too large for those who have a +4 to the ability modifier as well as the +3 for the skill. Advantage allows a PC to be better with their skills they are good at, without potentially screwing up the DCs the DM has to create and assign to checks because some character's bonuses are so much greater than others.</p><p></p><p>WotC already has this set up via the Elf and his <em>Keen Senses</em> (which is basically having Advantage on Perception checks). They should now adapt that to ALL uses of the skill system. The Dwarf's <em>Stonecunning</em> should be that they roll with Advantage on any ability checks having to do with understanding stonework, knowledge of dungeoneering things, and the tracking and location of their path. And Backgrounds grant four "areas of expertise" that allow the PC to roll Advantage on when making an ability check.</p><p></p><p>The advantage (pun intended) of this system, is that it means all characters who are trained and great at their particular areas of expertise... can still be accomplished at them <em>even when having to do it in disadvantageous situations.</em> Because Advantage and Disadvantage cancel each other out... no character will ever be "stressed" when doing something they are specifically trained to be fantastic at. At worst... they will make their ability check normally. Seeing as how they were always creating feats and abilities in previous editions that would "allow the PC to Take 10 or make a check normally even when stressed or in a time-sensitive situation"... Advantage as a mechanic has that already built in.</p><p></p><p>So an acrobat trying to Balance on choppy waters (ordinarily a Disadvantage situation) will make their DEX check normal. The thief trying to disarm the trap while suffering the effects of some sort of poison (that might ordinarily grant Disadvantage) can still disarm it normally because he's that good. And any other example you might give.</p><p></p><p>Let's keep Bounded Accuracy DCs standardized by using the Advantage mechanic to ts fullest advantage.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6033564, member: 7006"] Now the next step is to get them to assist with their own desire for "bounded accuracy" by making them realize that their skill system would be better served by not having "trained skills" grant a +3 to the roll... but rather grant Advantage. That way, you aren't having the bonuses get too large for those who have a +4 to the ability modifier as well as the +3 for the skill. Advantage allows a PC to be better with their skills they are good at, without potentially screwing up the DCs the DM has to create and assign to checks because some character's bonuses are so much greater than others. WotC already has this set up via the Elf and his [I]Keen Senses[/I] (which is basically having Advantage on Perception checks). They should now adapt that to ALL uses of the skill system. The Dwarf's [I]Stonecunning[/I] should be that they roll with Advantage on any ability checks having to do with understanding stonework, knowledge of dungeoneering things, and the tracking and location of their path. And Backgrounds grant four "areas of expertise" that allow the PC to roll Advantage on when making an ability check. The advantage (pun intended) of this system, is that it means all characters who are trained and great at their particular areas of expertise... can still be accomplished at them [I]even when having to do it in disadvantageous situations.[/I] Because Advantage and Disadvantage cancel each other out... no character will ever be "stressed" when doing something they are specifically trained to be fantastic at. At worst... they will make their ability check normally. Seeing as how they were always creating feats and abilities in previous editions that would "allow the PC to Take 10 or make a check normally even when stressed or in a time-sensitive situation"... Advantage as a mechanic has that already built in. So an acrobat trying to Balance on choppy waters (ordinarily a Disadvantage situation) will make their DEX check normal. The thief trying to disarm the trap while suffering the effects of some sort of poison (that might ordinarily grant Disadvantage) can still disarm it normally because he's that good. And any other example you might give. Let's keep Bounded Accuracy DCs standardized by using the Advantage mechanic to ts fullest advantage. [/QUOTE]
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