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<blockquote data-quote="Chris_Nightwing" data-source="post: 6033577" data-attributes="member: 882"><p>I think that simplifying skills to just having or not having advantage is a bit much, both in being too crude and too powerful. Would you want to be in the party where nobody has training in spot?</p><p></p><p>Having said that, I do think that +3 is too large a bonus, I would certainly trim it down to +2. If you want your accuracy with even tighter binding, consider that skill training might give +X *or* your ability bonus. The disadvantage with that is that you train things you are bad at, of course.</p><p></p><p>I'll recount a suggestion I had in another thread, which is that training should act a bit like Rogue Skill Mastery. For each level of skill training (apprentice, journeyman, etc) you are entitled to a minimum dice roll, so that certain tasks are always achievable for you - training gives you the ability to 'take 10', or higher as you get better, even though it might not allow you to achieve anything greater than your ability. I like a +1 bonus to the skill per training level and a minimum dice roll, so you get better *and* more reliable.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6033577, member: 882"] I think that simplifying skills to just having or not having advantage is a bit much, both in being too crude and too powerful. Would you want to be in the party where nobody has training in spot? Having said that, I do think that +3 is too large a bonus, I would certainly trim it down to +2. If you want your accuracy with even tighter binding, consider that skill training might give +X *or* your ability bonus. The disadvantage with that is that you train things you are bad at, of course. I'll recount a suggestion I had in another thread, which is that training should act a bit like Rogue Skill Mastery. For each level of skill training (apprentice, journeyman, etc) you are entitled to a minimum dice roll, so that certain tasks are always achievable for you - training gives you the ability to 'take 10', or higher as you get better, even though it might not allow you to achieve anything greater than your ability. I like a +1 bonus to the skill per training level and a minimum dice roll, so you get better *and* more reliable. [/QUOTE]
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