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<blockquote data-quote="Unwise" data-source="post: 6033719" data-attributes="member: 98008"><p>Although this helps to keep the skill rolls within boundries, I don't think that I would feel that my character was really progressing if I never got better at doing things very well. Just becoming more consistent is not really enough. A level 20 magician should be both very consistent and be able to perform tasks of arcana improvisation that were unthinkable to a level 1 character.</p><p></p><p>It is a fine line to walk really. The need to be coming great at trained tasks eventually vs the need to keep non-trained people in the running.</p><p></p><p>-----</p><p></p><p>I really like the game effect of having skills grant advantage or disadvantage. This does wonders for adding constency of competance, while still staying within boundries. It is just that it makes skills so great it is in effect a +5 bonus. Even given that it makes it too good, I am still leaning towards this due to it really keeping everybody in the same ballpark on skill challenges.</p><p></p><p>----</p><p></p><p>In Hero System, when you took a skill, you got it at either a base number + your relevant stat (eg 9 base + 5 for int = 14) or you took it at a higher base number like 11. What I really liked about this, was that is meant a dumb ogre could still be OK at hunting, area knowledge and cooking if it spent the effort to get trained in them. The dumb fighter could be a passable combat medic, he would never be great, but if he spent a skill point in it he would not be terrible.</p><p></p><p>In D&D terms, I would not be against having the option for minimum stat bonuses for skills you are trained in. For instance, the charismatic theif is trained in streetwise, he should be reasonably assured to be OK at it. If he tries to get underworld information the DM says it is a charisma check and he does well. Next he wants to go into gang territory, the DM says it is a wisdom check this time, he has -1 wisdom. I would not be against setting hte minimum value at +1 or +2 for a stat bonus for a trained skill. More predicatability about what you are good at and less stress on the DM when deciding on stats for things. Another example would be a theif disarming a trap, if the DM says it is a puzzle trap so he has to use Int, he is likely at a -5 to the skill check from the typical dex check he was expecting.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6033719, member: 98008"] Although this helps to keep the skill rolls within boundries, I don't think that I would feel that my character was really progressing if I never got better at doing things very well. Just becoming more consistent is not really enough. A level 20 magician should be both very consistent and be able to perform tasks of arcana improvisation that were unthinkable to a level 1 character. It is a fine line to walk really. The need to be coming great at trained tasks eventually vs the need to keep non-trained people in the running. ----- I really like the game effect of having skills grant advantage or disadvantage. This does wonders for adding constency of competance, while still staying within boundries. It is just that it makes skills so great it is in effect a +5 bonus. Even given that it makes it too good, I am still leaning towards this due to it really keeping everybody in the same ballpark on skill challenges. ---- In Hero System, when you took a skill, you got it at either a base number + your relevant stat (eg 9 base + 5 for int = 14) or you took it at a higher base number like 11. What I really liked about this, was that is meant a dumb ogre could still be OK at hunting, area knowledge and cooking if it spent the effort to get trained in them. The dumb fighter could be a passable combat medic, he would never be great, but if he spent a skill point in it he would not be terrible. In D&D terms, I would not be against having the option for minimum stat bonuses for skills you are trained in. For instance, the charismatic theif is trained in streetwise, he should be reasonably assured to be OK at it. If he tries to get underworld information the DM says it is a charisma check and he does well. Next he wants to go into gang territory, the DM says it is a wisdom check this time, he has -1 wisdom. I would not be against setting hte minimum value at +1 or +2 for a stat bonus for a trained skill. More predicatability about what you are good at and less stress on the DM when deciding on stats for things. Another example would be a theif disarming a trap, if the DM says it is a puzzle trap so he has to use Int, he is likely at a -5 to the skill check from the typical dex check he was expecting. [/QUOTE]
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