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<blockquote data-quote="Unwise" data-source="post: 6033866" data-attributes="member: 98008"><p>The point of my rambling was to do with the balancing act required to keep within the acceptable skill boundries while still feeling like a character is progressing. I was trying to look at it from differing perspectives.</p><p> </p><p>I think in my first reading I had undervalued the associated +1 bonuses in the design you mentioned. As long as consistency is not the sole advantage to improving a skill, I would be OK with a system where it was the second part of the dangling carrot. In a fast enough levelling campaign I think that small bonuses to skills if combined with some consistency could feel rewarding enough.</p><p> </p><p>What I do like about the advantage idea for trained skills is that it in effect manages to provide a +3 or so bonus while not really pushing the DCs of a skill challenge up to compensate. In that regard it feels like a rather elegant tool for fighting DC inflation. (At least until DMs take high rolls for granted) I think that it is useful enough in that regard to be worth the hassle of working out other ways to handle situational advantage.</p><p> </p><p>Maybe getting situational advantage on a skill check where you already have advantage could be handled in a slightly different way. Rolling 3 dice, or getting a plain bonus to the skill check. I like the elegance of the advantage/disadvantage system for minimizing math in combat, however when it comes to skills, I rarely find my game grinding down with math there. I do feel that we need to leave avenues open for rewarding situational advantages, I just think it could be handled in other ways.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6033866, member: 98008"] The point of my rambling was to do with the balancing act required to keep within the acceptable skill boundries while still feeling like a character is progressing. I was trying to look at it from differing perspectives. I think in my first reading I had undervalued the associated +1 bonuses in the design you mentioned. As long as consistency is not the sole advantage to improving a skill, I would be OK with a system where it was the second part of the dangling carrot. In a fast enough levelling campaign I think that small bonuses to skills if combined with some consistency could feel rewarding enough. What I do like about the advantage idea for trained skills is that it in effect manages to provide a +3 or so bonus while not really pushing the DCs of a skill challenge up to compensate. In that regard it feels like a rather elegant tool for fighting DC inflation. (At least until DMs take high rolls for granted) I think that it is useful enough in that regard to be worth the hassle of working out other ways to handle situational advantage. Maybe getting situational advantage on a skill check where you already have advantage could be handled in a slightly different way. Rolling 3 dice, or getting a plain bonus to the skill check. I like the elegance of the advantage/disadvantage system for minimizing math in combat, however when it comes to skills, I rarely find my game grinding down with math there. I do feel that we need to leave avenues open for rewarding situational advantages, I just think it could be handled in other ways. [/QUOTE]
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