Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Great news on Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6034025" data-attributes="member: 7006"><p>Which would be fine and make sense if those PCs were by themselves. Then sure... raising their skill levels to represent them "getting better" at the skills they are trained in (and thus able to surpass the DCs that come along) would be fine. But the problem is... probably 75% of the time (if not more) they <em>won't</em> be alone. They'll be with the party. And thus, it <em>doesn't matter</em> how high the Fighter's Arcana is to identify the monster, because he'll still be standing right next to his Wizard friend who has a skill level high enough to give him a 100% chance of knowing the answer. So what good did the Fighter's higher skill numbers give him? He's still just as bad and as useless to the situation as compared to the rest of his group.</p><p></p><p>But what raising these numbers does is increase the risk of widening the gap between those who are great at a skill and those who stink within the party. And thus makes it harder for the DMs to set DCs. Hard challenges for the lower end are auto-success or cake for the higher end. And medium challenges for the high end are impossible to hit for the low end. And thus at the end of the day, what's the point of even including them in the adventure? If the Ranger is going to auto-succeed in any Tracking checks up through god-like tracking numbers... then why would the DM ever bother in even thinking about tracks? I know I wouldn't. There'd be no point and a waste of time. Which makes things even worse... because that player who built his character that way because he wanted to be challenged by and overcome really difficult tracking situations... ends up never being challenged because he auto-succeeds on them all. And thus he has to wait until the DM can create some bizarre inane situation where there are like fifteen additional modifiers thrown into the mix to bump the DC up high enough where it *is* a challenge for that Ranger.</p><p></p><p>But you can only do that so many times before it gets really lame.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6034025, member: 7006"] Which would be fine and make sense if those PCs were by themselves. Then sure... raising their skill levels to represent them "getting better" at the skills they are trained in (and thus able to surpass the DCs that come along) would be fine. But the problem is... probably 75% of the time (if not more) they [I]won't[/I] be alone. They'll be with the party. And thus, it [I]doesn't matter[/I] how high the Fighter's Arcana is to identify the monster, because he'll still be standing right next to his Wizard friend who has a skill level high enough to give him a 100% chance of knowing the answer. So what good did the Fighter's higher skill numbers give him? He's still just as bad and as useless to the situation as compared to the rest of his group. But what raising these numbers does is increase the risk of widening the gap between those who are great at a skill and those who stink within the party. And thus makes it harder for the DMs to set DCs. Hard challenges for the lower end are auto-success or cake for the higher end. And medium challenges for the high end are impossible to hit for the low end. And thus at the end of the day, what's the point of even including them in the adventure? If the Ranger is going to auto-succeed in any Tracking checks up through god-like tracking numbers... then why would the DM ever bother in even thinking about tracks? I know I wouldn't. There'd be no point and a waste of time. Which makes things even worse... because that player who built his character that way because he wanted to be challenged by and overcome really difficult tracking situations... ends up never being challenged because he auto-succeeds on them all. And thus he has to wait until the DM can create some bizarre inane situation where there are like fifteen additional modifiers thrown into the mix to bump the DC up high enough where it *is* a challenge for that Ranger. But you can only do that so many times before it gets really lame. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Great news on Skills
Top