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<blockquote data-quote="Salamandyr" data-source="post: 6037324" data-attributes="member: 40233"><p>And this is why I consider 3e to have absolutely the worst implementation of skill use in the entire game. You spend enough time around diplomats, you're going to pick a thing or two up. Just the process of doing the kinds of things that require gaining levels is going to sharpen any number of skills.</p><p></p><p>So you have the fighter, who not only can't broker a peace treaty between two kingdoms, but can't even reliably pick up a waitress in a tavern, convince a smith to repair his armor, or convince a peasant militia that following his orders will save their lives. Or reliably spot an ambush by a rogue a quarter of his level. Or swim a river, unless the player has decided that "you know, I think a good character hook for this character is that he's a swimmer".</p><p></p><p>Basically, 3e's design, for various reasons, meant that unless you had decided something was your schtick, you were probably incompetent at it.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6037324, member: 40233"] And this is why I consider 3e to have absolutely the worst implementation of skill use in the entire game. You spend enough time around diplomats, you're going to pick a thing or two up. Just the process of doing the kinds of things that require gaining levels is going to sharpen any number of skills. So you have the fighter, who not only can't broker a peace treaty between two kingdoms, but can't even reliably pick up a waitress in a tavern, convince a smith to repair his armor, or convince a peasant militia that following his orders will save their lives. Or reliably spot an ambush by a rogue a quarter of his level. Or swim a river, unless the player has decided that "you know, I think a good character hook for this character is that he's a swimmer". Basically, 3e's design, for various reasons, meant that unless you had decided something was your schtick, you were probably incompetent at it. [/QUOTE]
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