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Great - Now *I* Have a Paladin's moral dilemma - Sunless Citadel spoiler
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<blockquote data-quote="enrious" data-source="post: 94649" data-attributes="member: 2126"><p>(for those of you non-FR people)</p><p>Kelemvor - LN God of Death, abhors undead</p><p>Lathander - NG God of Birth, Light, Life, abhors undead</p><p>Tymora - CG Goddes of good luck</p><p>Asimar - a descendent of a Celestial; a planetouched person</p><p>Waterdeep - perhaps the largest city in the Realms</p><p></p><p>I'm playing a Paladin of Kelemvor in a party consisting of a cleric of Tymora and an Asimar ranger/sorcerer. We are all good, but with varying degrees of law/chaos. Mind you that none of the following is out of character for any of the members, as far as all 4 of us (counting the DM) are concerned. I think it just reflects us really role-playing the personalities of the pieces of paper...</p><p></p><p>Here's the situation. The three of us are adventuring underground (being put throught The Sunless Citadel - we haven't finished it so please don't spoil it) when the Asimar found a magic whistle. I was sensing evil on it when he blew it and was notified that it turned evil when it was played, turning back to non detectable as evil after a few minutes. A few moments after the whistle was played we saw a zombie rise out of the ground look at the Asimar and start digging back under the ground.</p><p></p><p>My Paladin is positive that the whistle is evil (having detected it as such) and is pretty sure that it allows the owner to summon and control zombies. He confronted the Asimar and demanded that the whistle be destroyed but was rejected by the Asimar. It was pointed out that the whistle displayed evil while it was played (and the paladin swore in Kelemvor's name that he detected the evil) and that further it was an afront against nature and Kelemvor to summon such abominations.</p><p></p><p>The paladin maintained that such an item had to be destroyed, but the Asimar should be compensated for losing such a valuable object but again the Asimar refused. At this point the Tymoran cleric agreed that it should be destroyed before it spread more evil but the Asimar retorted that he was using evil to destroy evil and therefore it was serving a good cause. He further maintained that such abstract ideas of good and evil meant nothing to him; he did what he thought was best.</p><p></p><p>Trying one last tactic the paladin said that he would not make any effort to take the whistle from the Asimar but he feels it will likely corrupt the Asimar and further the cause of evil. The paladin said that if the Asimar refused to surrender the whistle then the paladin would have no choice but to tell his clergy in Waterdeep (they are a week's ride away) as well as the clergy of Lathander that the Asimar is possesion of the whistle and refuses to part with it.</p><p></p><p></p><p>As I said earlier, it's more a sign of good roleplaying that the paladin and Asimar are clashing (and it's not the first time). My dilemma is that if he doesn't turn it over then the paladin will inform his bretheren and the faithful of Lathander that such an item is in their very city (or close by) and possessed by an elven ranger (none of the party members know he's an asimar). Which will likely mean some nasty things for the Asimar and probably a dilemma for the DM.</p><p></p><p>Anyone have any alternate paths I can take? Am I on the one you would take? Can the Steelers win the Superbowl this year?</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="enrious, post: 94649, member: 2126"] (for those of you non-FR people) Kelemvor - LN God of Death, abhors undead Lathander - NG God of Birth, Light, Life, abhors undead Tymora - CG Goddes of good luck Asimar - a descendent of a Celestial; a planetouched person Waterdeep - perhaps the largest city in the Realms I'm playing a Paladin of Kelemvor in a party consisting of a cleric of Tymora and an Asimar ranger/sorcerer. We are all good, but with varying degrees of law/chaos. Mind you that none of the following is out of character for any of the members, as far as all 4 of us (counting the DM) are concerned. I think it just reflects us really role-playing the personalities of the pieces of paper... Here's the situation. The three of us are adventuring underground (being put throught The Sunless Citadel - we haven't finished it so please don't spoil it) when the Asimar found a magic whistle. I was sensing evil on it when he blew it and was notified that it turned evil when it was played, turning back to non detectable as evil after a few minutes. A few moments after the whistle was played we saw a zombie rise out of the ground look at the Asimar and start digging back under the ground. My Paladin is positive that the whistle is evil (having detected it as such) and is pretty sure that it allows the owner to summon and control zombies. He confronted the Asimar and demanded that the whistle be destroyed but was rejected by the Asimar. It was pointed out that the whistle displayed evil while it was played (and the paladin swore in Kelemvor's name that he detected the evil) and that further it was an afront against nature and Kelemvor to summon such abominations. The paladin maintained that such an item had to be destroyed, but the Asimar should be compensated for losing such a valuable object but again the Asimar refused. At this point the Tymoran cleric agreed that it should be destroyed before it spread more evil but the Asimar retorted that he was using evil to destroy evil and therefore it was serving a good cause. He further maintained that such abstract ideas of good and evil meant nothing to him; he did what he thought was best. Trying one last tactic the paladin said that he would not make any effort to take the whistle from the Asimar but he feels it will likely corrupt the Asimar and further the cause of evil. The paladin said that if the Asimar refused to surrender the whistle then the paladin would have no choice but to tell his clergy in Waterdeep (they are a week's ride away) as well as the clergy of Lathander that the Asimar is possesion of the whistle and refuses to part with it. As I said earlier, it's more a sign of good roleplaying that the paladin and Asimar are clashing (and it's not the first time). My dilemma is that if he doesn't turn it over then the paladin will inform his bretheren and the faithful of Lathander that such an item is in their very city (or close by) and possessed by an elven ranger (none of the party members know he's an asimar). Which will likely mean some nasty things for the Asimar and probably a dilemma for the DM. Anyone have any alternate paths I can take? Am I on the one you would take? Can the Steelers win the Superbowl this year? Thanks [/QUOTE]
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