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Great - Now *I* Have a Paladin's moral dilemma - Sunless Citadel spoiler
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<blockquote data-quote="Always_a_DM" data-source="post: 95023" data-attributes="member: 2961"><p>Enrious : I like the idea of a paladin regularly checking other party members for traces of evil. I especially like the analogy of "checking his six" for bogeys. (Here's a bit of trivia - a bogey is an unidentified radar contact and a bandit is a contact that has been confirmed as "enemy" - I think. Correct me if I'm wrong though). From the Paladin's point of view, detecting evil would not be an invasion of privacy. He would be being ever-vigilant in the fight againt evil.</p><p></p><p>Also, cudos to all of the players in your group. It sounds like you're getting some really good role-playing done. </p><p></p><p>I'm impressed with the pally's actions. If he had just grabbed the whistle and destroyed it, that would have been Righteousness and Justice. Offering to compensate the asimar for the item shows compassion as well.</p><p></p><p>DocMoriartty - I disagree with your ideas on how restricted the paladin's dectect evil ability should be. However, I have seen some of the discussions on this board about what constitutes goodness and evilness and you can't get five people to agree on a common point of view let alone everyone who plays D&D.</p><p></p><p>It seems like everyone in Enrious' group is having fun so three cheers for them.</p><p></p><p>I have just re-read the first post and realised the paladin is a disciple of Kelemvor, the undead hating God of Death. Can I assume that summoning undead is a cardinal sin ? Commiting a cardinal sin is considered an evil act ? Would the paladin be expected to arrest/forcibly drag the asimar back to a temple to be absolved of his sin ? What is more important to Kelemvor - destruction of an item that can summon undead or respecting the property laws of the local area ?</p><p></p><p>It seems a bit strange to see a paladin of a lawful NEUTRAL god. I'm pretty sure you could have a lawful evil cleric in the clergy. How would the paladin feel about taking orders from some-one higher up in the clergy that always detects as *evil* ? Since Kelemvor is LN, maybe showing compassion to the asimar is a sign of weakness and the paladin should destroy the whistle by force, deal with the consequences later and perform an act of contrition for not destroying the whistle the moment he found out it could summon undead.</p><p></p><p>*Sigh* - if only my current crop of players could come up with roleplaying of that calibre. When I had Drakmar as a player, one time I went out of the room for a couple of minutes and my players kept talking in character to each other because they were having so much fun.</p><p>Here are some quotes from my current players:</p><p>"If we aren't going to have any fights tonight, will I still need to turn up ?" - The Monk</p><p>"If there's no combat, how will we get XP ?" - The Barbarian/Sorceror</p><p>*shudder* Sorry, I had to vent.</p><p></p><p>Now about this cleric of the luck god. If the cleric also thinks the item should be destroyed, then why not convince the asimar to let the cleric flip a coin to see who gets ownership ? (I love the luck domain special power). If the asimar wins the coin flip, it is the will of Tymora that the whistle not be destroyed so that it can help lead to a greater good. If the cleric wins the coin flip, then the will of tymora is to pull out the old mace and WHACK, bye bye whistle.</p><p></p><p>bah, I'm starting to ramble.</p></blockquote><p></p>
[QUOTE="Always_a_DM, post: 95023, member: 2961"] Enrious : I like the idea of a paladin regularly checking other party members for traces of evil. I especially like the analogy of "checking his six" for bogeys. (Here's a bit of trivia - a bogey is an unidentified radar contact and a bandit is a contact that has been confirmed as "enemy" - I think. Correct me if I'm wrong though). From the Paladin's point of view, detecting evil would not be an invasion of privacy. He would be being ever-vigilant in the fight againt evil. Also, cudos to all of the players in your group. It sounds like you're getting some really good role-playing done. I'm impressed with the pally's actions. If he had just grabbed the whistle and destroyed it, that would have been Righteousness and Justice. Offering to compensate the asimar for the item shows compassion as well. DocMoriartty - I disagree with your ideas on how restricted the paladin's dectect evil ability should be. However, I have seen some of the discussions on this board about what constitutes goodness and evilness and you can't get five people to agree on a common point of view let alone everyone who plays D&D. It seems like everyone in Enrious' group is having fun so three cheers for them. I have just re-read the first post and realised the paladin is a disciple of Kelemvor, the undead hating God of Death. Can I assume that summoning undead is a cardinal sin ? Commiting a cardinal sin is considered an evil act ? Would the paladin be expected to arrest/forcibly drag the asimar back to a temple to be absolved of his sin ? What is more important to Kelemvor - destruction of an item that can summon undead or respecting the property laws of the local area ? It seems a bit strange to see a paladin of a lawful NEUTRAL god. I'm pretty sure you could have a lawful evil cleric in the clergy. How would the paladin feel about taking orders from some-one higher up in the clergy that always detects as *evil* ? Since Kelemvor is LN, maybe showing compassion to the asimar is a sign of weakness and the paladin should destroy the whistle by force, deal with the consequences later and perform an act of contrition for not destroying the whistle the moment he found out it could summon undead. *Sigh* - if only my current crop of players could come up with roleplaying of that calibre. When I had Drakmar as a player, one time I went out of the room for a couple of minutes and my players kept talking in character to each other because they were having so much fun. Here are some quotes from my current players: "If we aren't going to have any fights tonight, will I still need to turn up ?" - The Monk "If there's no combat, how will we get XP ?" - The Barbarian/Sorceror *shudder* Sorry, I had to vent. Now about this cleric of the luck god. If the cleric also thinks the item should be destroyed, then why not convince the asimar to let the cleric flip a coin to see who gets ownership ? (I love the luck domain special power). If the asimar wins the coin flip, it is the will of Tymora that the whistle not be destroyed so that it can help lead to a greater good. If the cleric wins the coin flip, then the will of tymora is to pull out the old mace and WHACK, bye bye whistle. bah, I'm starting to ramble. [/QUOTE]
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