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Great - Now *I* Have a Paladin's moral dilemma - Sunless Citadel spoiler
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<blockquote data-quote="enrious" data-source="post: 95074" data-attributes="member: 2126"><p>You are correct about bogey/bandit, at least if the flight sims are correct.</p><p></p><p>That was my whole motivation in using the detect evil ability - it's second nature to keep tabs on those around him, especially his companions. As a player I take no chances just because it's a PC - the character wouldn't make a distinction between a PC and NPC.</p><p></p><p></p><p></p><p>Hopefully we can get more once we get out of the dungeon crawl; The Sunless Citadel was intended to be the players introduction to 3e (only the DM had played 3e before) so it was thought that it'd be a simple dungeon adventure to get us used to the combat system while giving us a reason to band together. The aasimar was looking for a fellow ranger than vanished while the paladin was looking for a paladin that had accomponied the ranger. The cleric threw in because it seemed like fun. Who knew that a simple whistle in a simple dungeon would lead to role-playing? Did I mention the end of the game session finding the paladin and cleric descending the dephts of a pit while the aasimar maintaining that the party should rest; refusing to follow the party because he considers it foolish to go into depths unknown with few spells remaining and half hitpoints?</p><p></p><p></p><p></p><p></p><p>Thanks for the compliment.</p><p></p><p>I felt that grabbing the whistle would be theft (although probably justified). But there was also the thought that if we fought and the paladin died, the whistle's evil would still be upon the land. Far better to let it go for now until reinforcements were available.</p><p></p><p>The compensation was intended as a face-saver as well as acknowledgement that the aasimar took the risks involved and should not feel that he was shafted. It's only fair, IMO.</p><p></p><p></p><p></p><p>I am, at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Summoning/controlling undead = major bad mojo (sorry) - all undead (presumably even good liches) are an abomination and must be destroyed.</p><p></p><p>Regarding dragging the aasimar back to the temple - mind you my take is likely different from another player's version but in my mind not really. Evil will befall the aasimar if he maintains the whistle, but he's free to walk his own path. He's been made aware of the consequences (at least 2 churches upset with him) so it's his life; whether he believes in it or not he will be judged by Kelemvor upon his death. Keeping the whistle would likely not be viewed favorably by Kelemvor.</p><p></p><p>I think some of the books have stressed that Kelemvor's clergy (including paladins) are more concerned with undead and general goodness than they are about local laws - Divine law reigns over man law. In any event, it's a tightrope to walk.</p><p></p><p></p><p></p><p>Not that strange in the Realms, plenty of examples (you can even have paladins of a nature goddess or a goddess of beauty). Kelemvor is a new power, replacing the previous CE god of death. Kelemvor stresses fair judgement and that death need not be feared because it is simply the next step after life. Life and Death are intertwined and cannot exist without each other. Undead not only corrupt nature but try to cheat death unnaturally.</p><p></p><p>There are still some LE clergy in Kelemvor's ranks but they are on the wane; Kelemvor decreed that they either had to become G or N or go to some other church. The church is in the process of changing following Kelemvor's ascension over the former Lord of Death. </p><p></p><p>I suppose that should the paladin encounter such an evil clergy he would obey orders as long as they do not conflict with the paladin's code. As far as doing any sort of harm to the clergy, he likely would figure it's in Kelemvor's hands not his. </p><p></p><p>Intersting point for attacking. Kelemvor is portrayed as being impulsive but he's not really portrayed as being malicious and no doubt some of the clergy would try to emulate that. I think that were the paladin a LN cleric or fighter he would feel justified. On the other hand, it could be argued that by removing the opportunity for the aasimar to do the right thing the paladin has commited a great evil. Depriving him of the choice by force is nothing more than than a LE act perhaps.</p><p></p><p></p><p></p><p>Hey, no problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We do plenty of out of character exchanges and are still getting used to role-playing again. As the aasimar's player pointed out having a paladin in the party is perhaps more trying to the rest of the party than it is to the paladin's player.</p><p></p><p>(OT)</p><p></p><p>Favorite quote of the night was when the aasimar player listened to the cleric's player and me argue why the aasimar should get rid of the evil device.</p><p></p><p>"I just realized I'm adventuring with Pat Roberston and Billy Graham!"</p><p></p><p></p><p></p><p>The aasimar may go along with it, but I don't think the paladin ever would. It's far too serious a matter to be left to chance especially since Kelemvor has decreed that all undead and undead allies must be destroyed.</p></blockquote><p></p>
[QUOTE="enrious, post: 95074, member: 2126"] You are correct about bogey/bandit, at least if the flight sims are correct. That was my whole motivation in using the detect evil ability - it's second nature to keep tabs on those around him, especially his companions. As a player I take no chances just because it's a PC - the character wouldn't make a distinction between a PC and NPC. [b][/b] Hopefully we can get more once we get out of the dungeon crawl; The Sunless Citadel was intended to be the players introduction to 3e (only the DM had played 3e before) so it was thought that it'd be a simple dungeon adventure to get us used to the combat system while giving us a reason to band together. The aasimar was looking for a fellow ranger than vanished while the paladin was looking for a paladin that had accomponied the ranger. The cleric threw in because it seemed like fun. Who knew that a simple whistle in a simple dungeon would lead to role-playing? Did I mention the end of the game session finding the paladin and cleric descending the dephts of a pit while the aasimar maintaining that the party should rest; refusing to follow the party because he considers it foolish to go into depths unknown with few spells remaining and half hitpoints? [b][/b] Thanks for the compliment. I felt that grabbing the whistle would be theft (although probably justified). But there was also the thought that if we fought and the paladin died, the whistle's evil would still be upon the land. Far better to let it go for now until reinforcements were available. The compensation was intended as a face-saver as well as acknowledgement that the aasimar took the risks involved and should not feel that he was shafted. It's only fair, IMO. [b][/b] I am, at least :) [b][/b] Summoning/controlling undead = major bad mojo (sorry) - all undead (presumably even good liches) are an abomination and must be destroyed. Regarding dragging the aasimar back to the temple - mind you my take is likely different from another player's version but in my mind not really. Evil will befall the aasimar if he maintains the whistle, but he's free to walk his own path. He's been made aware of the consequences (at least 2 churches upset with him) so it's his life; whether he believes in it or not he will be judged by Kelemvor upon his death. Keeping the whistle would likely not be viewed favorably by Kelemvor. I think some of the books have stressed that Kelemvor's clergy (including paladins) are more concerned with undead and general goodness than they are about local laws - Divine law reigns over man law. In any event, it's a tightrope to walk. [b][/b] Not that strange in the Realms, plenty of examples (you can even have paladins of a nature goddess or a goddess of beauty). Kelemvor is a new power, replacing the previous CE god of death. Kelemvor stresses fair judgement and that death need not be feared because it is simply the next step after life. Life and Death are intertwined and cannot exist without each other. Undead not only corrupt nature but try to cheat death unnaturally. There are still some LE clergy in Kelemvor's ranks but they are on the wane; Kelemvor decreed that they either had to become G or N or go to some other church. The church is in the process of changing following Kelemvor's ascension over the former Lord of Death. I suppose that should the paladin encounter such an evil clergy he would obey orders as long as they do not conflict with the paladin's code. As far as doing any sort of harm to the clergy, he likely would figure it's in Kelemvor's hands not his. Intersting point for attacking. Kelemvor is portrayed as being impulsive but he's not really portrayed as being malicious and no doubt some of the clergy would try to emulate that. I think that were the paladin a LN cleric or fighter he would feel justified. On the other hand, it could be argued that by removing the opportunity for the aasimar to do the right thing the paladin has commited a great evil. Depriving him of the choice by force is nothing more than than a LE act perhaps. [b][/b] Hey, no problem :) We do plenty of out of character exchanges and are still getting used to role-playing again. As the aasimar's player pointed out having a paladin in the party is perhaps more trying to the rest of the party than it is to the paladin's player. (OT) Favorite quote of the night was when the aasimar player listened to the cleric's player and me argue why the aasimar should get rid of the evil device. "I just realized I'm adventuring with Pat Roberston and Billy Graham!" [b][/B] The aasimar may go along with it, but I don't think the paladin ever would. It's far too serious a matter to be left to chance especially since Kelemvor has decreed that all undead and undead allies must be destroyed. [/QUOTE]
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