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Great - Now *I* Have a Paladin's moral dilemma - Sunless Citadel spoiler
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<blockquote data-quote="enrious" data-source="post: 95493" data-attributes="member: 2126"><p>Good point. I see what you're saying about going to the local authorities, but what if the aasimar decides to strike off on his own - Waterdeep doesn't cover much of the surrounding area but the church covers the land.</p><p></p><p>And we're taking it for granted that the church would try to do something before approaching the local authorities.</p><p></p><p>Hmm..</p><p></p><p>"The third general order of a sentry is to report all violations of orders I'm instructed to enforce."</p><p></p><p>"The ninth general order of a sentry is to call the Officer of the Guard in any case not covered by instructions."</p><p></p><p>Seems to me like those would apply to a paladin with regards to his church.</p><p></p><p></p><p></p><p>Perhaps you missed it earlier but the Tymoran cleric sided with the paladin.</p><p></p><p>In any event, yes there is a sorcerer in the party. The aasimar.</p><p></p><p></p><p></p><p>I agree, show by example. I'm with you on that. Of course, who's to say that the paladin is going to be perfectly rational and cool when a party member decides to keep an evil undead thingamabob? That's like two blasphemies in one.</p><p></p><p></p><p></p><p>As I stated earlier, I'd rather have the paladin leave the party and roll up a new character than artificially keep the party intact.</p><p></p><p></p><p></p><p>There was a similiar speech and notice made that the paladin's first loyalty is to Kelemvor. The Tymoran priest even made that point when they were discussing the whistle - the Tymoran priest offered to keep the whistle and turn it over to his church for destruction.</p><p></p><p>The paladin readily agreed with that because destroying the whistle is what matters, not who does the destroying.</p><p></p><p>The aasimar refused the offer.</p></blockquote><p></p>
[QUOTE="enrious, post: 95493, member: 2126"] Good point. I see what you're saying about going to the local authorities, but what if the aasimar decides to strike off on his own - Waterdeep doesn't cover much of the surrounding area but the church covers the land. And we're taking it for granted that the church would try to do something before approaching the local authorities. Hmm.. "The third general order of a sentry is to report all violations of orders I'm instructed to enforce." "The ninth general order of a sentry is to call the Officer of the Guard in any case not covered by instructions." Seems to me like those would apply to a paladin with regards to his church. [b][/b] Perhaps you missed it earlier but the Tymoran cleric sided with the paladin. In any event, yes there is a sorcerer in the party. The aasimar. [b][/b] I agree, show by example. I'm with you on that. Of course, who's to say that the paladin is going to be perfectly rational and cool when a party member decides to keep an evil undead thingamabob? That's like two blasphemies in one. [b][/b] As I stated earlier, I'd rather have the paladin leave the party and roll up a new character than artificially keep the party intact. [b][/B] There was a similiar speech and notice made that the paladin's first loyalty is to Kelemvor. The Tymoran priest even made that point when they were discussing the whistle - the Tymoran priest offered to keep the whistle and turn it over to his church for destruction. The paladin readily agreed with that because destroying the whistle is what matters, not who does the destroying. The aasimar refused the offer. [/QUOTE]
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