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Great - Now *I* Have a Paladin's moral dilemma - Sunless Citadel spoiler
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<blockquote data-quote="Kurtz Tote" data-source="post: 97428" data-attributes="member: 3446"><p>Sounds like you are a little too weary of some good old-fashioned inter party conflict....</p><p></p><p>In your position, I would have forced the issue when the whistle was first used to summon the zombie. At this point I would issue a verdict. Use it again and suffer the consequences. Him merely hanging on to it is not a problem. Its evil, but you know where it is. When/if the character dies, you can always destroy it then. However, if he uses it again then he is spreading the evil. Beat him up and try and destroy it. The ranger has started down the path to evil, and you'll have to decide to make a stand or not. What's next, he'll wield an unholy reaver or summon demons for the greater good? By issuing a public verdict too, everyone in the party will know where you stand. They can decide on their own which side to join should it come to conflict, but you won't just be jumping another player without warning.</p><p></p><p>I had played a LG cleric a while ago. We had a similar conflict when we came across an "evil" book. Two of the characters wanted to read it and use it. Every fiber in my body shouted out to destroy it. We did fight. I won and destroyed the book. They lost, but lived. It set a tone for the rest of the campaign. Some shaddy acts were committed, some evil things done, but not anywhere near me. And it didn't destroy the party either. One of the two characters involved in the fight was my best friend throughout the campaign. We developed a mutual respect for each other's views, and knew where that threshold was.</p><p></p><p>The battle for good and evil within the party has made for some great stories in my group. Sure its fun when everyone is on the same side, but it can be great when there is tension too.</p></blockquote><p></p>
[QUOTE="Kurtz Tote, post: 97428, member: 3446"] Sounds like you are a little too weary of some good old-fashioned inter party conflict.... In your position, I would have forced the issue when the whistle was first used to summon the zombie. At this point I would issue a verdict. Use it again and suffer the consequences. Him merely hanging on to it is not a problem. Its evil, but you know where it is. When/if the character dies, you can always destroy it then. However, if he uses it again then he is spreading the evil. Beat him up and try and destroy it. The ranger has started down the path to evil, and you'll have to decide to make a stand or not. What's next, he'll wield an unholy reaver or summon demons for the greater good? By issuing a public verdict too, everyone in the party will know where you stand. They can decide on their own which side to join should it come to conflict, but you won't just be jumping another player without warning. I had played a LG cleric a while ago. We had a similar conflict when we came across an "evil" book. Two of the characters wanted to read it and use it. Every fiber in my body shouted out to destroy it. We did fight. I won and destroyed the book. They lost, but lived. It set a tone for the rest of the campaign. Some shaddy acts were committed, some evil things done, but not anywhere near me. And it didn't destroy the party either. One of the two characters involved in the fight was my best friend throughout the campaign. We developed a mutual respect for each other's views, and knew where that threshold was. The battle for good and evil within the party has made for some great stories in my group. Sure its fun when everyone is on the same side, but it can be great when there is tension too. [/QUOTE]
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