Gort
Explorer
My players are getting bored of "make a search check - you fluffed it? Boom! Take a grillion damage!" so, give me some cool puzzles or traps for me to hit them with. Riddles are great, too, I'm a great fan of those.
For my part, here's a little anecdote of my own...
I used to use a dungeon generator program to create my dungeons, and this one was the lair of an evil cleric, complete with undead, trapped doors and so forth. My party were fifth level. It generated a trap that, when triggered, sent the player to the elemental plane of fire. At fifth level. So, I decided that one should be left off. So the players are moving through the dungeon, searching for clues, fighting monsters, all good. By the time they reach the final door, I've realised that I've forgotten to put in any of the traps in my dungeon plan. So, in a snap decision, I decide to put them ALL on the last door. The paladin raises a hefty boot and crashes it into the door.
The paladin gets electrified by a lightning bolt, fried by a flame blast, and the floor opens up and dumps him 100 feet down... Bringing him to a nice round -4 hitpoints.
And of course, the door is open, and the evil cleric is advancing on the party.
For my part, here's a little anecdote of my own...
I used to use a dungeon generator program to create my dungeons, and this one was the lair of an evil cleric, complete with undead, trapped doors and so forth. My party were fifth level. It generated a trap that, when triggered, sent the player to the elemental plane of fire. At fifth level. So, I decided that one should be left off. So the players are moving through the dungeon, searching for clues, fighting monsters, all good. By the time they reach the final door, I've realised that I've forgotten to put in any of the traps in my dungeon plan. So, in a snap decision, I decide to put them ALL on the last door. The paladin raises a hefty boot and crashes it into the door.
The paladin gets electrified by a lightning bolt, fried by a flame blast, and the floor opens up and dumps him 100 feet down... Bringing him to a nice round -4 hitpoints.
And of course, the door is open, and the evil cleric is advancing on the party.