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General Tabletop Discussion
*Dungeons & Dragons
Great scores weak subclass; strong subclass so-so scores
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<blockquote data-quote="Warpiglet-7" data-source="post: 9277238" data-attributes="member: 7025282"><p>Exactly! I usually point buy but wanted a “frontline” alchemist. I don’t know why…I just did.</p><p></p><p>I filmed my rolls for my pals but they would never question me. Best rolled perhaps I have ever had.</p><p></p><p>In fact, I thought eh, too much. So I rolled AGAIN. Statistically absurd. Either one bananas with first being best.</p><p></p><p>Rolled a third time to just see where it would end. The “worst” was a 16 and two 14s…</p><p></p><p>So I am going to play a frontline alchemist who is a duergar with sunlight sensitivity. Not to win a medal but we like the old school limitations.</p><p></p><p>I will try to get a blade cantrip at some point but cantrips are so tight! I want him to be throwing bombs…for kicks and flavor taking acid splash and poison spray flavored as bombs. If I end up in sunlight it will be good. Later will try to get booming blade or gfb and firebolt. </p><p></p><p>Since my scores are so good I might take weird things areas of ASIs. Artificer initiate maybe…perhaps even poisoner.</p><p></p><p>Another thing I noticed since starting this thread is the rolls really free up some infusions…no need for stat boosting items really.</p><p></p><p>I think the good stats also free me up to just do flavor more without worrying about some contribution…but survival is almost never a problem it seems.</p><p></p><p>Even with god stats I still think battlesmith is more potent for what I want to do. I like going the weird route. Even had a weird idea about a dip into warlock and calling his artificer stuff “infernal” tech to keep it more magical and less science gadgety…</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9277238, member: 7025282"] Exactly! I usually point buy but wanted a “frontline” alchemist. I don’t know why…I just did. I filmed my rolls for my pals but they would never question me. Best rolled perhaps I have ever had. In fact, I thought eh, too much. So I rolled AGAIN. Statistically absurd. Either one bananas with first being best. Rolled a third time to just see where it would end. The “worst” was a 16 and two 14s… So I am going to play a frontline alchemist who is a duergar with sunlight sensitivity. Not to win a medal but we like the old school limitations. I will try to get a blade cantrip at some point but cantrips are so tight! I want him to be throwing bombs…for kicks and flavor taking acid splash and poison spray flavored as bombs. If I end up in sunlight it will be good. Later will try to get booming blade or gfb and firebolt. Since my scores are so good I might take weird things areas of ASIs. Artificer initiate maybe…perhaps even poisoner. Another thing I noticed since starting this thread is the rolls really free up some infusions…no need for stat boosting items really. I think the good stats also free me up to just do flavor more without worrying about some contribution…but survival is almost never a problem it seems. Even with god stats I still think battlesmith is more potent for what I want to do. I like going the weird route. Even had a weird idea about a dip into warlock and calling his artificer stuff “infernal” tech to keep it more magical and less science gadgety… [/QUOTE]
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