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<blockquote data-quote="TheHirumaChico" data-source="post: 8034805" data-attributes="member: 7022501"><p>I would refer you to a quote from the OLD 1.2 book (p. 59): "Incremental advances are not as cost effective as career grades, but they allow for fine-tuning and granular advancement. Note, however, that a character’s maximum dice pool is always based on his overall grade, so incremental advancements</p><p>should always be viewed as a supplementary advancement method." Players that use <strong>only </strong>incremental advancement to buy attribute & skill increases and universal exploits cannot access career exploits and most importantly do not increase their MDP.</p><p></p><p>Therefore, while these characters might be OP as compared to equal grade level (MDP) opponents, I think they will find themselves outclassed more than might normally be predicted when compared to opponents just 1-2 grade levels higher. They will potentially be throwing away dice that their incremental advancement gained them. I think that for broadening a character's breadth of skills as a generalist, it can be useful to spend 3 XP incrementally here or there to get that 1d6 for a skill they lack. But, just for example, if a Grade 5 character spends 30 incremental XP to increase an attribute from 9 to 10 to get to 4d6 for checks made with that attribute, that character just lost 50% of the XP needed to get to Grade 6. That Grade 6 jump should net them a +1 to four (4!) separate attributes, not to mention 2 more skill ranks (albeit in different skills), plus a career or universal exploit, AND the +1 to their MDP.</p></blockquote><p></p>
[QUOTE="TheHirumaChico, post: 8034805, member: 7022501"] I would refer you to a quote from the OLD 1.2 book (p. 59): "Incremental advances are not as cost effective as career grades, but they allow for fine-tuning and granular advancement. Note, however, that a character’s maximum dice pool is always based on his overall grade, so incremental advancements should always be viewed as a supplementary advancement method." Players that use [B]only [/B]incremental advancement to buy attribute & skill increases and universal exploits cannot access career exploits and most importantly do not increase their MDP. Therefore, while these characters might be OP as compared to equal grade level (MDP) opponents, I think they will find themselves outclassed more than might normally be predicted when compared to opponents just 1-2 grade levels higher. They will potentially be throwing away dice that their incremental advancement gained them. I think that for broadening a character's breadth of skills as a generalist, it can be useful to spend 3 XP incrementally here or there to get that 1d6 for a skill they lack. But, just for example, if a Grade 5 character spends 30 incremental XP to increase an attribute from 9 to 10 to get to 4d6 for checks made with that attribute, that character just lost 50% of the XP needed to get to Grade 6. That Grade 6 jump should net them a +1 to four (4!) separate attributes, not to mention 2 more skill ranks (albeit in different skills), plus a career or universal exploit, AND the +1 to their MDP. [/QUOTE]
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