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Great villain idea (need some advice)
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<blockquote data-quote="Carnifex" data-source="post: 122954" data-attributes="member: 227"><p>Okay, here's an idea...</p><p></p><p>In the future, the really powerful versions of the PC's discover the 'Big Dark' - some ultimate truth about the universe, you know, the one that all the factions are always trying to find out.</p><p></p><p>Well, lets say the PC's <strong>do</strong> find it. They discover the <strong>Truth</strong>, some big thing about the creation of the multiverse. Let's say they discover the foundation stone of the planes at the centre of the Outlands, under the spire, proof of some outside entity - the one the Athar are trying to find, 'beyond the veil'.</p><p></p><p>The catch is, discovery of the beginning is leading to the end.</p><p></p><p>Something has happened - you could come up with details - that means that now the multiverse is disintegrating, having lost its integrity. Lets say that by removing the foundation stone of it all, it begins the process of the triumph of Entropy - sure, the Doomguard are happy, but no one else is, as the edges of planes begin to disintegrate and crumble, and energy is released into the swirling vortex at the centre of the Outlands.</p><p></p><p>The PC's realise they've screwed up big time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now, here are a few ways you could build on this:</p><p></p><p>1) Entropy is sucking vast amounts of energy from the planes into the big vortex at the centre, a sort of 'black hole' drawing in planar energies. Bad, obviously, but the cunning PC's tap into the planar energies being drawn up like a power source. As hte planes are slowly rendered down into pure energy, the PC's utilise this flow of energy as power for their chronomancy - such powerful magci being beyond even wishes and miracles, but with this kind of power flying around its possible to perform it. At first they're unskilled at it, unwilling to send themselves back in time lest their magic screw up but instead sending specially created servants - the Keepers - back, in an attempt to stop themselves removing the foundation stone. As later on in the campaign they gain mastery of the chronomancy, even as the final death rattle of the planes begins, they send themselves back in time in their final, desperate bid.</p><p></p><p>2) As above, but there could be a band of time-travellers, not just the PC's but all the people who have ever pulled the plug on the universe and discovered the possibilities of chronomancy. They've formed a sort of Men In Black organisation, using Keepers as Agents, and their purpose is time-travel with the intent to prevent disaster every time during history that someone screws up and the world's going to end, altering the time-line so existence... keeps on existing. The future version of the PC's joins them, and since they, after all, know themselves best, they are assigned by the Organisation to stop themselves.</p><p></p><p>Just a few ideas...</p></blockquote><p></p>
[QUOTE="Carnifex, post: 122954, member: 227"] Okay, here's an idea... In the future, the really powerful versions of the PC's discover the 'Big Dark' - some ultimate truth about the universe, you know, the one that all the factions are always trying to find out. Well, lets say the PC's [b]do[/b] find it. They discover the [b]Truth[/b], some big thing about the creation of the multiverse. Let's say they discover the foundation stone of the planes at the centre of the Outlands, under the spire, proof of some outside entity - the one the Athar are trying to find, 'beyond the veil'. The catch is, discovery of the beginning is leading to the end. Something has happened - you could come up with details - that means that now the multiverse is disintegrating, having lost its integrity. Lets say that by removing the foundation stone of it all, it begins the process of the triumph of Entropy - sure, the Doomguard are happy, but no one else is, as the edges of planes begin to disintegrate and crumble, and energy is released into the swirling vortex at the centre of the Outlands. The PC's realise they've screwed up big time :) Now, here are a few ways you could build on this: 1) Entropy is sucking vast amounts of energy from the planes into the big vortex at the centre, a sort of 'black hole' drawing in planar energies. Bad, obviously, but the cunning PC's tap into the planar energies being drawn up like a power source. As hte planes are slowly rendered down into pure energy, the PC's utilise this flow of energy as power for their chronomancy - such powerful magci being beyond even wishes and miracles, but with this kind of power flying around its possible to perform it. At first they're unskilled at it, unwilling to send themselves back in time lest their magic screw up but instead sending specially created servants - the Keepers - back, in an attempt to stop themselves removing the foundation stone. As later on in the campaign they gain mastery of the chronomancy, even as the final death rattle of the planes begins, they send themselves back in time in their final, desperate bid. 2) As above, but there could be a band of time-travellers, not just the PC's but all the people who have ever pulled the plug on the universe and discovered the possibilities of chronomancy. They've formed a sort of Men In Black organisation, using Keepers as Agents, and their purpose is time-travel with the intent to prevent disaster every time during history that someone screws up and the world's going to end, altering the time-line so existence... keeps on existing. The future version of the PC's joins them, and since they, after all, know themselves best, they are assigned by the Organisation to stop themselves. Just a few ideas... [/QUOTE]
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