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Great villain idea (need some advice)
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<blockquote data-quote="Xar" data-source="post: 128929" data-attributes="member: 895"><p>Just the thing I want to do, somehow it is the players <em>fate</em> to destroy the whole multiverse. Even thought the future selves of the PC's try to do everything to change the past <em>their own surroundings somewhere in the future won't change as results to their actions</em>. Naturally, they will keep going to meddle with their own past, and that's just the thing that will lead the PC's to their own destruction... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>Currently I am planning to do some interesting scenarios in which the players seems to wake up in weird places and receive strange, almost incomprehensible prohecies (from their future selves of course)... </p><p><em>(first it seems that everybody has just disappeared, streets and buidings all standing empty. Then they see the lonely figure standing in the middle of the road, staring at them. He beckons them to come over, but then there is a flash and the PC's wake up for real)</em></p><p>Turns out that it was just a dream, but when they go to the market that day they spot the same figure from their dreams. To bad he gets trampled by a giant before they can reach him... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, the body has a message carved or tatooed on it, or better yet, there is a hidden compartiment <em>in</em> his body (you can only see a keyhole in his chest, they can open it with a key they got in their dream). The prophecy is to cryptic or deformed because of the time-travel, and further investigation will only lead them to more mysteries (and to their final act of course).</p><p></p><p>If you have some nasty or disturbing encounter (or adventure) ideas left post them plz, right now I can use everything... thx</p></blockquote><p></p>
[QUOTE="Xar, post: 128929, member: 895"] Just the thing I want to do, somehow it is the players [i]fate[/i] to destroy the whole multiverse. Even thought the future selves of the PC's try to do everything to change the past [i]their own surroundings somewhere in the future won't change as results to their actions[/i]. Naturally, they will keep going to meddle with their own past, and that's just the thing that will lead the PC's to their own destruction... :D Currently I am planning to do some interesting scenarios in which the players seems to wake up in weird places and receive strange, almost incomprehensible prohecies (from their future selves of course)... [i](first it seems that everybody has just disappeared, streets and buidings all standing empty. Then they see the lonely figure standing in the middle of the road, staring at them. He beckons them to come over, but then there is a flash and the PC's wake up for real)[/i] Turns out that it was just a dream, but when they go to the market that day they spot the same figure from their dreams. To bad he gets trampled by a giant before they can reach him... :) Anyway, the body has a message carved or tatooed on it, or better yet, there is a hidden compartiment [i]in[/i] his body (you can only see a keyhole in his chest, they can open it with a key they got in their dream). The prophecy is to cryptic or deformed because of the time-travel, and further investigation will only lead them to more mysteries (and to their final act of course). If you have some nasty or disturbing encounter (or adventure) ideas left post them plz, right now I can use everything... thx [/QUOTE]
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Great villain idea (need some advice)
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