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Great villain idea (need some advice)
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<blockquote data-quote="BlackJaw" data-source="post: 129998" data-attributes="member: 888"><p>There was a 2nd ed product on chronomancey I really liked. They refrenced it and some other time travel adventures and product in Manual of the Planes 3ed. There is a section in there on the Energy Plane of Time. Using the PrC related to plane traveling in that book, you can essentilay make a Chronomancer. A magical character the focuses on using the plane of time to travel in time. But traveling isn't very exact. especialy under 3ed with the extreamly nasty sand and wind. You'd have to use some high level spells to travel it safely (or a very large flying construct)</p><p></p><p>Anyway, you could fly forward and (with extream skill) backwards in time in the plane.</p><p></p><p>Time Travel is actualy used in one of the great Planescape modules... Faction War. The players don't travel time, but an NPC does. Its part of the story. In that module, the PCs actualy have a change to use Sigil to re-structure all of creation... or they can fail and some one else does...</p><p></p><p>Also: one of the reason the group may not want to attack themselves is one: that's a pardox. actually just travelign time is a paradox, but if you attacked yourself in the past, you would remeber it...and you'd gain those memories as you attacked yourself.... it's just not plesent, so best avoided (IE: Back to teh Future. You can watch your past self, but your past self seeing you causes problems.) If they meet themselves, they might make things worse, so they are trying to manipulate themselves without revealing themselves.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 129998, member: 888"] There was a 2nd ed product on chronomancey I really liked. They refrenced it and some other time travel adventures and product in Manual of the Planes 3ed. There is a section in there on the Energy Plane of Time. Using the PrC related to plane traveling in that book, you can essentilay make a Chronomancer. A magical character the focuses on using the plane of time to travel in time. But traveling isn't very exact. especialy under 3ed with the extreamly nasty sand and wind. You'd have to use some high level spells to travel it safely (or a very large flying construct) Anyway, you could fly forward and (with extream skill) backwards in time in the plane. Time Travel is actualy used in one of the great Planescape modules... Faction War. The players don't travel time, but an NPC does. Its part of the story. In that module, the PCs actualy have a change to use Sigil to re-structure all of creation... or they can fail and some one else does... Also: one of the reason the group may not want to attack themselves is one: that's a pardox. actually just travelign time is a paradox, but if you attacked yourself in the past, you would remeber it...and you'd gain those memories as you attacked yourself.... it's just not plesent, so best avoided (IE: Back to teh Future. You can watch your past self, but your past self seeing you causes problems.) If they meet themselves, they might make things worse, so they are trying to manipulate themselves without revealing themselves. [/QUOTE]
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Great villain idea (need some advice)
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