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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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<blockquote data-quote="Ginnel" data-source="post: 4398162" data-attributes="member: 66058"><p>I agree in principle but see the note further down</p><p> </p><p>On a seperate note though a feat called two handed weapon defence for +1 shield bonus to AC would be great <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>The reason I dislike optimising is that everyone has to keep up with the optimiser to feel useful in combat, otherwise you get encounters that the non optimised can't handle or encounters that the optimiser just walks through.</p><p>I feel 4th edition has handled this better because as far as I can tell the difference between optimised and non optimised has been reduced.</p><p> </p><p>Note: this does not mean I like having "useless" characters about, a 4th ed fighter class with 12 Str 10 Dex 8 Con 16 Int 15 Wis 17 Cha would seem pointless to me in a game with regular combat.</p><p>I would expect a class to have at least a 16 in their primary attack stat 15 at a minimum. </p><p>If you wanted to play a weak fighter type character thats perfectly fine describe him as weak but still have that 16 in str defeating enemies with his dexterity maybe, or even better have a look at rogue/paladin and see if you can fit your concept into those, but don't bring a deliberately mechanically weak participant to a combat focused game.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4398162, member: 66058"] I agree in principle but see the note further down On a seperate note though a feat called two handed weapon defence for +1 shield bonus to AC would be great :) The reason I dislike optimising is that everyone has to keep up with the optimiser to feel useful in combat, otherwise you get encounters that the non optimised can't handle or encounters that the optimiser just walks through. I feel 4th edition has handled this better because as far as I can tell the difference between optimised and non optimised has been reduced. Note: this does not mean I like having "useless" characters about, a 4th ed fighter class with 12 Str 10 Dex 8 Con 16 Int 15 Wis 17 Cha would seem pointless to me in a game with regular combat. I would expect a class to have at least a 16 in their primary attack stat 15 at a minimum. If you wanted to play a weak fighter type character thats perfectly fine describe him as weak but still have that 16 in str defeating enemies with his dexterity maybe, or even better have a look at rogue/paladin and see if you can fit your concept into those, but don't bring a deliberately mechanically weak participant to a combat focused game. [/QUOTE]
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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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