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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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<blockquote data-quote="Benly" data-source="post: 4398596" data-attributes="member: 67591"><p>Talking from a perspective of an optimizer and roleplayer (yeah, I multiclassed early), the problem isn't players punishing other players for choosing the characters they want. I've never seen that done for optimization reasons; the only time I've seen that done was a jerk who had a personal mad-on for elves and would constantly rag on anyone who wanted to play an elf or half-elf.</p><p></p><p>The problem is when people say "Oh, I'm a roleplayer, I won't optimize or ask for advice" and the <em>system</em> punishes them. I've seen a lot of these people end up frustrated because, D&D being designed as it was in 3.x, the beguiler 3/warlock 1 ends up being able to do all of nothing against the encounters in the module. It's not fun for him, and it doesn't make him an inherently better roleplayer than the people whose builds actually work. "Play What You Want To Play" is fine as far as it goes, but as it happens sometimes what you want to play isn't what looks like the thing you want to play on your first glance over the rulebooks. (e.g. "I want to play a big strong tough guy! I should take Toughness and Great Fortitude!")</p></blockquote><p></p>
[QUOTE="Benly, post: 4398596, member: 67591"] Talking from a perspective of an optimizer and roleplayer (yeah, I multiclassed early), the problem isn't players punishing other players for choosing the characters they want. I've never seen that done for optimization reasons; the only time I've seen that done was a jerk who had a personal mad-on for elves and would constantly rag on anyone who wanted to play an elf or half-elf. The problem is when people say "Oh, I'm a roleplayer, I won't optimize or ask for advice" and the [i]system[/i] punishes them. I've seen a lot of these people end up frustrated because, D&D being designed as it was in 3.x, the beguiler 3/warlock 1 ends up being able to do all of nothing against the encounters in the module. It's not fun for him, and it doesn't make him an inherently better roleplayer than the people whose builds actually work. "Play What You Want To Play" is fine as far as it goes, but as it happens sometimes what you want to play isn't what looks like the thing you want to play on your first glance over the rulebooks. (e.g. "I want to play a big strong tough guy! I should take Toughness and Great Fortitude!") [/QUOTE]
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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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