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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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<blockquote data-quote="Cadfan" data-source="post: 4398979" data-attributes="member: 40961"><p>1. I have no problem with optimizing or not optimizing, in general. </p><p></p><p>1a. In 3e, I think everyone basically understands the power curve and how to break it, so I have a problem with people who break it because they're essentially violating an unwritten rule of cooperative social gaming- the rule being, "Given that we know this system is breakable, and that the game is less fun for everyone else if one of us breaks it, we shouldn't break the system."</p><p></p><p>1b. 4e may hit that point, but it hasn't yet.</p><p></p><p>1c. I do have a problem with... certain persons on this forum who I won't name for CoC reasons... who take reasonable but minor points about optimization and inflate them into MASSIVE ISSUES, especially when they do so by declaring certain aspects of a character's build to somehow not count.</p><p></p><p>2. Great weapon fighters are just fine. Its greatsword fighters who have balance problems. For a weapon other than a heavy blade, great weapon is often the way to go. You get higher damage dice, the fact that Con is usually your secondary stat mitigates your lower AC, you have no armor check penalty, you don't have to invest in a secondary weapon, and you can use Reaping Strike as your default attack, thereby increasing your average damage output quite noticeably versus lone targets.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4398979, member: 40961"] 1. I have no problem with optimizing or not optimizing, in general. 1a. In 3e, I think everyone basically understands the power curve and how to break it, so I have a problem with people who break it because they're essentially violating an unwritten rule of cooperative social gaming- the rule being, "Given that we know this system is breakable, and that the game is less fun for everyone else if one of us breaks it, we shouldn't break the system." 1b. 4e may hit that point, but it hasn't yet. 1c. I do have a problem with... certain persons on this forum who I won't name for CoC reasons... who take reasonable but minor points about optimization and inflate them into MASSIVE ISSUES, especially when they do so by declaring certain aspects of a character's build to somehow not count. 2. Great weapon fighters are just fine. Its greatsword fighters who have balance problems. For a weapon other than a heavy blade, great weapon is often the way to go. You get higher damage dice, the fact that Con is usually your secondary stat mitigates your lower AC, you have no armor check penalty, you don't have to invest in a secondary weapon, and you can use Reaping Strike as your default attack, thereby increasing your average damage output quite noticeably versus lone targets. [/QUOTE]
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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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