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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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<blockquote data-quote="Goumindong" data-source="post: 4399190" data-attributes="member: 70874"><p>#1</p><p></p><p>That makes the 1 handed option a lot better. Its still a better two handed build since the purpose of the OA is to punish and not to tickle and two handers can add a lot more damage onto their OAs than others can. But</p><p></p><p></p><p></p><p>No, just saying there is nothing wrong with them. Greatswords are balanced weapons and they play just fine as any type of greatweapon fighter. Hammers have more synergy with the basic fighters only builds though and can do some interesting things if you give up a bit of damage with options like Combat Veteran.(con synergy for a dragonborn or dwarf = 2xCon added to healing surge value... a 16 base con dwarf/dragon in the Combat Vet paragon would have a healing surge value of 52 instead of 40 if pumping con)</p><p></p><p></p><p>The weapon that really loses out is picks and axes. There is one axe feat before axe mastery. Axe mastery takes the same skill as heavy blade mastery except with con isntead of dex(trade healing surges for reflex defense). The single axe feat makes the only one of the two handed axes a hit crit weapon... the other is already a high crit weapon. </p><p></p><p>All weapon abilities for fighters on their powers are universally worse for axes rather than hammers etc etc etc. Well basically everything that isn't a hammer or a blade suffers this problem.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4399190, member: 70874"] #1 That makes the 1 handed option a lot better. Its still a better two handed build since the purpose of the OA is to punish and not to tickle and two handers can add a lot more damage onto their OAs than others can. But No, just saying there is nothing wrong with them. Greatswords are balanced weapons and they play just fine as any type of greatweapon fighter. Hammers have more synergy with the basic fighters only builds though and can do some interesting things if you give up a bit of damage with options like Combat Veteran.(con synergy for a dragonborn or dwarf = 2xCon added to healing surge value... a 16 base con dwarf/dragon in the Combat Vet paragon would have a healing surge value of 52 instead of 40 if pumping con) The weapon that really loses out is picks and axes. There is one axe feat before axe mastery. Axe mastery takes the same skill as heavy blade mastery except with con isntead of dex(trade healing surges for reflex defense). The single axe feat makes the only one of the two handed axes a hit crit weapon... the other is already a high crit weapon. All weapon abilities for fighters on their powers are universally worse for axes rather than hammers etc etc etc. Well basically everything that isn't a hammer or a blade suffers this problem. [/QUOTE]
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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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