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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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<blockquote data-quote="Goumindong" data-source="post: 4399334" data-attributes="member: 70874"><p>1. No. Rangers and Rogues do far more DPR than sword and board fighters even when sword and board fighters are making combat challenges every round(they only get one). They have fewer hit points, less effective healing surges, and fewer healing surges.</p><p></p><p>This means that its, most of the time, still better to attack the strikers. That isn't to say the -2 penalty is bad, its quite good. But it is to say that the end result is not nearly as strong as you think. Already we have people complaining that the -2 penalty just isn't enough.</p><p></p><p>2. If this is the case then your strikers are not flanking with you. since its impossible to push an enemy you are flanking out of range of your striker. It is also likely to isolate the striker, or, if you are isolating a single enemy with the striker between it and the leader/controller, allow that enemy to easily move on your controller/leader while forcing you to ignore him or collapse your line.</p><p></p><p>All of these things bleed resources.</p><p></p><p>3. Sometimes yes, sometimes no. It depends on the situation and party makeup. If the shield fighter has a confined space that he can use to keep enemies in front of him, and ready attacks to keep pushing them back, then yes. If you have a bunch of melee fighters who are concentrating on dealing damage to enemies its unlikely he will be able to.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4399334, member: 70874"] 1. No. Rangers and Rogues do far more DPR than sword and board fighters even when sword and board fighters are making combat challenges every round(they only get one). They have fewer hit points, less effective healing surges, and fewer healing surges. This means that its, most of the time, still better to attack the strikers. That isn't to say the -2 penalty is bad, its quite good. But it is to say that the end result is not nearly as strong as you think. Already we have people complaining that the -2 penalty just isn't enough. 2. If this is the case then your strikers are not flanking with you. since its impossible to push an enemy you are flanking out of range of your striker. It is also likely to isolate the striker, or, if you are isolating a single enemy with the striker between it and the leader/controller, allow that enemy to easily move on your controller/leader while forcing you to ignore him or collapse your line. All of these things bleed resources. 3. Sometimes yes, sometimes no. It depends on the situation and party makeup. If the shield fighter has a confined space that he can use to keep enemies in front of him, and ready attacks to keep pushing them back, then yes. If you have a bunch of melee fighters who are concentrating on dealing damage to enemies its unlikely he will be able to. [/QUOTE]
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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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