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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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<blockquote data-quote="Goumindong" data-source="post: 4399608" data-attributes="member: 70874"><p>Not unless you have a third arm you cannot for the same reason you cannot dual wield and use a shield at the same time either. </p><p></p><p></p><p></p><p>As a shield fighter, in a situation like this here will be your optimal course of action, where E is an enemy, R is the rogue, F is you, and C/W is your cleric/wizard, and A is your archery ranger</p><p></p><p>[code]</p><p>...</p><p>EEE</p><p>.F.</p><p>.E.</p><p>.R.</p><p>.W.</p><p>.C.</p><p>.A.</p><p>[/code]</p><p></p><p>The wizard and cleric will be wanting to make sure every combat is as much like the above corridor as possible using nasty zones that are hard to move through. The cleric is going to be buffing you for defenses if possible. The wizard is going to be keeping the enemy from getting around the rogue and you when its not proper(in fact, he can thunderwave enemies out from beside you on either side, and/or knock the enemy back into flanking without hitting anyone)</p><p></p><p>Your job, as the fighter is to keep as many enemies in front of you as possible with one enemy behind you to be flanked by the rogue. Everyone beats on the enemy flanked(except maybe you, who might want to ready actions to mess around with their front line and prevent attacks and the wizard who might want to ready thunderwave to punish people who think they can escape) and then you isolate another enemy.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4399608, member: 70874"] Not unless you have a third arm you cannot for the same reason you cannot dual wield and use a shield at the same time either. As a shield fighter, in a situation like this here will be your optimal course of action, where E is an enemy, R is the rogue, F is you, and C/W is your cleric/wizard, and A is your archery ranger [code] ... EEE .F. .E. .R. .W. .C. .A. [/code] The wizard and cleric will be wanting to make sure every combat is as much like the above corridor as possible using nasty zones that are hard to move through. The cleric is going to be buffing you for defenses if possible. The wizard is going to be keeping the enemy from getting around the rogue and you when its not proper(in fact, he can thunderwave enemies out from beside you on either side, and/or knock the enemy back into flanking without hitting anyone) Your job, as the fighter is to keep as many enemies in front of you as possible with one enemy behind you to be flanked by the rogue. Everyone beats on the enemy flanked(except maybe you, who might want to ready actions to mess around with their front line and prevent attacks and the wizard who might want to ready thunderwave to punish people who think they can escape) and then you isolate another enemy. [/QUOTE]
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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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