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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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<blockquote data-quote="NorthSaber" data-source="post: 4400494" data-attributes="member: 69975"><p>On-topic: I think many two-handed weapons are cool, and I think reach is underappreciated. I find that a reach weapon gives you more options and strategies in actual battle that can be put into numbers and percentages for optimization purposes. I do think that the sword family is a bit problematic, and that bastard sword is a bit too good. </p><p> </p><p>One more thing to remember about two-handed weapons is that they often fall into two weapon categories, opening up more power and feat options than one-handed weapons. </p><p> </p><p>Off-topic: I think that people are getting confused when we're talking about worn items, wielded items, and magic item slots. You can wear ten cloaks if you want, nothing in the rules prohibits that. If some of them happen to be magical, then the first such cloak takes up the magic item slot, and further magical cloaks have no effect (magic-wise). </p><p> </p><p>You can wield a light shield and hold a weapon in the same hand, but you can't wield them both (if I have understood things correctly). In order to benefit from the weapon's enchantments, or to use the weapon for an attack power, you need to be able to wield it. </p><p> </p><p>Similarly, you can have magical bracers (which take up the magic item slot) and a normal shield (which is the item you wield with your left hand). You're not wielding the bracers, and the shield doesn't take up the magic item slot, so there's no conflict.</p><p> </p><p>This is surely RAI, but I'm sure someone could read RAW otherwise, and clarification would be good. One of the basic guidelines I use myself is that if the rules would lead to physical impossibilities (or absurdities), I choose the interpretation which doesn't result in such folly. The bracers do not impede your use of the shield, and it would be downright silly to lose the shield's mundane bonuses just because you're using a magical trinket on your wrist.</p></blockquote><p></p>
[QUOTE="NorthSaber, post: 4400494, member: 69975"] On-topic: I think many two-handed weapons are cool, and I think reach is underappreciated. I find that a reach weapon gives you more options and strategies in actual battle that can be put into numbers and percentages for optimization purposes. I do think that the sword family is a bit problematic, and that bastard sword is a bit too good. One more thing to remember about two-handed weapons is that they often fall into two weapon categories, opening up more power and feat options than one-handed weapons. Off-topic: I think that people are getting confused when we're talking about worn items, wielded items, and magic item slots. You can wear ten cloaks if you want, nothing in the rules prohibits that. If some of them happen to be magical, then the first such cloak takes up the magic item slot, and further magical cloaks have no effect (magic-wise). You can wield a light shield and hold a weapon in the same hand, but you can't wield them both (if I have understood things correctly). In order to benefit from the weapon's enchantments, or to use the weapon for an attack power, you need to be able to wield it. Similarly, you can have magical bracers (which take up the magic item slot) and a normal shield (which is the item you wield with your left hand). You're not wielding the bracers, and the shield doesn't take up the magic item slot, so there's no conflict. This is surely RAI, but I'm sure someone could read RAW otherwise, and clarification would be good. One of the basic guidelines I use myself is that if the rules would lead to physical impossibilities (or absurdities), I choose the interpretation which doesn't result in such folly. The bracers do not impede your use of the shield, and it would be downright silly to lose the shield's mundane bonuses just because you're using a magical trinket on your wrist. [/QUOTE]
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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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